60 lines
1.8 KiB
Text
60 lines
1.8 KiB
Text
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Scripts/Player.gd" type="Script" id=1]
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[ext_resource path="res://Images/Gameplay/PlayerHM3.png" type="Texture" id=2]
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[ext_resource path="res://Images/Gameplay/PlayerHM1.png" type="Texture" id=3]
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[ext_resource path="res://Images/Gameplay/PlayerHM2.png" type="Texture" id=4]
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[ext_resource path="res://Images/Gameplay/PlayerH4.png" type="Texture" id=5]
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[ext_resource path="res://Shaders/offsetshadow.shader" type="Shader" id=6]
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[ext_resource path="res://Images/Gameplay/PlayerHM0.png" type="Texture" id=8]
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 6 )
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shader_param/offset = Vector2( 1, 1 )
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shader_param/modulate = Color( 0, 0, 0, 0.4 )
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ) ],
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"loop": true,
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"name": "Jumping",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 5 ) ],
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"loop": true,
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"name": "Death",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 8 ), ExtResource( 3 ), ExtResource( 8 ), ExtResource( 4 ) ],
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"loop": true,
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"name": "Walking",
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"speed": 15.0
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} ]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 16, 40 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 17.5219, 4.46839 )
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[node name="Player" type="KinematicBody2D"]
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scale = Vector2( 0.799, 0.799 )
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script = ExtResource( 1 )
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[node name="PlayerSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 5 )
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scale = Vector2( 4, 4 )
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frames = SubResource( 1 )
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animation = "Walking"
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[node name="PlayerShape" type="CollisionShape2D" parent="."]
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shape = SubResource( 3 )
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[node name="EnemyHitZone" type="Area2D" parent="."]
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[node name="Shape" type="CollisionShape2D" parent="EnemyHitZone"]
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position = Vector2( 9.69788e-07, 41.8395 )
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shape = SubResource( 4 )
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[connection signal="body_entered" from="EnemyHitZone" to="." method="enemyHitZoneEntered"]
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