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Jessist/Splashes/twist/splash_screen.gd

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GDScript3
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2022-06-18 13:05:48 +02:00
extends AweSplashScreen
onready var trail_node := $Trail2D
onready var title_node := $AspectNode/TitleNode
onready var info_node := $AspectNode/InfoNode
onready var background := $CanvasLayer/ColorRect
onready var center_node := $AspectNode/CenterNode
onready var logo_container := $AspectNode/CenterNode/LogoContainer
onready var logo := $AspectNode/CenterNode/LogoContainer/Logo
onready var circle := $AspectNode/CenterNode/LogoContainer/Circle
onready var small_circle := $AspectNode/CenterNode/LogoContainer/SmallCircle
export(String, FILE) var logo_path = "res://src/demo_collection/twist/src/logo.png"
export(String) var title := "GODOT"
export(String) var description := "Game engine"
export (Color) var background_color = Color8(0, 0, 0, 255)
export (Color) var logo_color = Color8(255, 255, 255, 255)
export (Color) var font_color := Color.white
export (float) var title_font_size := 230
export (float) var description_font_size := 120
const SHAKE_TEXT_TIME = 0.2
const SPINNY_CIRCE_TIME = 1.5
const FADE_IN_LOGO_TIME = 0.3
const DROP_DOWN_LOGO_TIME = 0.3
const PREPARE_MOVE_OTHER_SCREEN = 0.75
const USE_SPINNY_CIRCE = true
const USE_TRAIL_EFFTECT = true
func get_name() -> String:
return "Twist"
func _ready():
config()
func play():
start_main_animation()
func config():
background.color = background_color
var center_point = self.origin_size / 2.0
center_node.position = center_point + Vector2(0, -300)
if USE_SPINNY_CIRCE:
logo_container.position.x = 1500
logo_container.scale = Vector2(0.5, 0.5)
logo_container.modulate = logo_color
logo.texture = load_texture(logo_path)
logo.modulate.a = 0
# config title node
title_node.font.size = title_font_size
title_node.modulate = font_color
title_node.text = title
title_node.position = center_point + Vector2(0, 200)
title_node.visible = false
#config info node
info_node.font.size = description_font_size
info_node.text = description
info_node.modulate = font_color
info_node.position = center_point + Vector2(0, 400)
info_node.modulate.a = 0
small_circle.modulate.a = 1
circle.rect_scale = Vector2(1, 1)
circle.visible = false
circle.modulate.a = 1
if USE_TRAIL_EFFTECT:
trail_node.draw_on_node = logo_container
trail_node.modulate = logo_color
func start_main_animation():
var center_point = self.origin_size / 2.0
var spinny_circle_action = gd.sequence([
gd.perform("begin_draw_trail", trail_node),
gd.run(gd.move_to_x(0, SPINNY_CIRCE_TIME), logo_container, false),
gd.rotate_to(360 * 3, SPINNY_CIRCE_TIME),
gd.perform("end_draw_trail", trail_node)
])
var appear_logo_action = gd.sequence([
gd.perform("fade_logo_animation", self),
gd.wait(FADE_IN_LOGO_TIME + 0.2),
gd.move_to(center_point, DROP_DOWN_LOGO_TIME / 3).with_easing(gd.ease_func.ease_in),
gd.perform("wave_animation", self),
gd.perform("shake_text_animation", self),
gd.move_by_y(-100, DROP_DOWN_LOGO_TIME * 2 / 3).with_easing(gd.ease_func.ease_out),
])
if USE_SPINNY_CIRCE:
gd.sequence([
spinny_circle_action,
appear_logo_action
]).start(center_node)
else:
appear_logo_action.start(center_node)
func wave_animation():
gd.sequence([
gd.group([
gd.unhide(),
gd.scale_to(3.0, FADE_IN_LOGO_TIME).with_easing(gd.ease_func.ease_in),
gd.fade_alpha_to(0.1, FADE_IN_LOGO_TIME).with_easing(gd.ease_func.ease_in)
]),
gd.hide()
]).start(circle)
func fade_logo_animation():
var duration = 0.3
gd.fade_alpha_to(0, duration).start(small_circle)
gd.fade_alpha_to(1, duration).start(logo)
func shake_text_animation():
gd.sequence([
gd.unhide(),
gd.move_by_y(100, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_in),
gd.move_by_y(-100, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_out)
]).start(title_node)
gd.group([
gd.unhide(),
gd.sequence([
gd.move_by_y(50, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_in),
gd.move_by_y(-50, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_out),
gd.wait(PREPARE_MOVE_OTHER_SCREEN),
gd.perform("finished_animation", self)
]),
gd.fade_alpha_to(1, SHAKE_TEXT_TIME)
]).start(info_node)