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Jessist/Scripts/SplashScreenScript.gd

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GDScript3
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2022-06-18 13:05:48 +02:00
######################
### Jessist Script ###
######################
# This script is part of Jessist
# Jessist is licensed under GNU GPLv3
#
# This script manages the splash screen
extends AweSplashScreen
onready var title_node := $AspectNode/LogoContainer/TitleNode
onready var info_node := $AspectNode/LogoContainer/InfoNode
onready var logo := $AspectNode/LogoContainer/Logo
onready var background := $CanvasLayer/ColorRect
onready var logo_container := $AspectNode/LogoContainer
onready var sponges := $AspectNode/Sponges
onready var wave1 := $AspectNode/Wave1
onready var wave2 := $AspectNode/Wave2
export(String, FILE) var logo_path = "res://src/demo_collection/aqua/assets/logo.png" #res://Images/logo-transparency.png
export(String) var title := "GODOT" #Jessist
export(String) var description := "Game engine" #by StarOpenSource
export (float) var duration := 4.0 #4.0
export (Color) var background_color := Color.white #ffffff
export (Color) var font_color := Color.white #ffffff
export (float) var title_font_size := 230 #230
export (float) var description_font_size := 120 #120
export (Color) var logo_color := Color8(255, 255, 255, 255) #d60532
export (Color) var color_wave1 := Color8(0, 132, 222, 255) #d60532
export (Color) var color_wave2 := Color8(255, 255, 255, 255) #ffffff
var wave1_move_up_time = 2.0
var wave2_move_up_time = 2.0
const PREPARE_MOVE_OTHER_SCREEN = 0.2 # time prepare move to other screen after animation finished
const SPONGE_MOVE_X_RANGE = Vector2(-450, 450)
const SPONGE_MOVE_HORIZONTAL_TIME_RANGE = Vector2(5.0, 10.0)
const SPONGE_MOVE_UP_TIME_RANGE = Vector2(5.0, 10.0)
func get_name() -> String:
return "Aqua"
func _ready():
config()
func play():
start_main_animation()
func config():
wave1_move_up_time = duration * 0.5
wave2_move_up_time = duration * 0.4
var center_point = self.origin_size / 2.0
logo_container.position = center_point + Vector2(0, 300)
logo_container.scale = Vector2(1, 1)
logo_container.modulate = background_color
logo.texture = load_texture(logo_path)
logo.modulate = logo_color
background.color = background_color
wave1.modulate = color_wave1
wave2.modulate = color_wave2
sponges.position = Vector2(center_point.x, self.origin_size.y + 1500.0)
title_node.font.size = title_font_size
title_node.modulate = font_color
title_node.text = title
info_node.font.size = description_font_size
info_node.text = description
info_node.modulate = font_color
func start_main_animation():
# move up wave 1
gd.move_by(Vector2(1500, -6000), wave1_move_up_time).start(wave1)
# move up all sponges
for sponge in sponges.get_children():
spoges_move_up(sponge)
# wait and move up wave 2
gd.sequence([
gd.wait(wave1_move_up_time + 0.3),
gd.move_by(Vector2(1500, -6000), 2.0),
]).start(wave2)
# move up all logo and all sponges in wave2
var action_move_up = gd.move_by(Vector2(0, -3000), wave2_move_up_time).with_easing(0.8)
gd.sequence([
gd.wait(wave1_move_up_time + 0.7),
gd.group([
gd.run(action_move_up, sponges),
gd.scale_to(0.5, wave2_move_up_time * 0.85),
action_move_up,
])
]).start(logo_container)
# Starting playing bubbles sound
gameController.loadSound("splashsound")
gameController.playSound(1.10)
gd.sequence([
gd.wait(wave1_move_up_time + wave2_move_up_time * 0.8 + PREPARE_MOVE_OTHER_SCREEN),
gd.perform("finished_animation", self)
]).start(self)
func spoges_move_up(sponge: Node2D):
var range_move = get_random_value(SPONGE_MOVE_X_RANGE)
var duration_move_sponge = get_random_value(SPONGE_MOVE_HORIZONTAL_TIME_RANGE)
var duration_up = get_random_value(SPONGE_MOVE_UP_TIME_RANGE)
gd.move_by_y(-4500, duration_up ).with_easing(0.4).start(sponge)
gd.move_by_x(range_move, duration_move_sponge).with_easing(0.3).start(sponge.get_child(0))
func get_random_value(ran: Vector2) -> float:
return (ran.y - ran.x) * randf() + ran.x