47 lines
939 B
GDScript3
47 lines
939 B
GDScript3
|
class_name GDActionNodeRotateBy extends GDActionNodeInterval
|
||
|
|
||
|
var angular_velocity = 0.0
|
||
|
|
||
|
|
||
|
func get_class() -> String:
|
||
|
return "GDActionNodeRotateBy"
|
||
|
|
||
|
|
||
|
func _init(action, key, node).(action, key, node):
|
||
|
pass
|
||
|
|
||
|
|
||
|
func _update(value: float, eased_value: float, delta: float):
|
||
|
match node_type:
|
||
|
NodeType.NODE_2D:
|
||
|
node.rotation_degrees += self.angular_velocity * delta
|
||
|
|
||
|
NodeType.CONTROL:
|
||
|
node.rect_rotation += self.angular_velocity * delta
|
||
|
|
||
|
|
||
|
func action_done():
|
||
|
if not is_instance_valid(node):
|
||
|
return
|
||
|
|
||
|
match node_type:
|
||
|
NodeType.NODE_2D:
|
||
|
node.rotation_degrees = fmod(node.rotation_degrees, 360.0)
|
||
|
|
||
|
NodeType.CONTROL:
|
||
|
node.rect_rotation = fmod(node.rect_rotation, 360.0)
|
||
|
|
||
|
|
||
|
func rotate_by(angle: float, duration: float, delay: float, speed: float):
|
||
|
if duration <= 0.0:
|
||
|
finished()
|
||
|
|
||
|
self.angular_velocity = angle / duration
|
||
|
self.duration = duration
|
||
|
self.delay = delay
|
||
|
self.speed = speed
|
||
|
|
||
|
_reset_value()
|
||
|
_run()
|
||
|
|