49 lines
1.1 KiB
GDScript3
49 lines
1.1 KiB
GDScript3
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class_name GDActionNodeSequence extends GDActionNodeInstant
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var index_action: int = 0
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var list_action: Array = []
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func get_class() -> String:
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return "GDActionNodeSequence"
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func _init(action, key, node).(action, key, node):
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pass
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func start_sequence(list_action: Array, delay: float, speed: float):
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self.list_action = list_action
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self.delay = delay
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self.speed = speed
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_reset_value()
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_run()
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func _start_action():
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_run_sequence(0)
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func _on_action_object_completed(action_node):
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action_node.disconnect("finished", self, "_on_action_object_completed")
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if index_action >= self.list_action.size() - 1:
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finished()
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return
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_run_sequence(index_action + 1)
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func _run_sequence(index: int) -> void:
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if index >= list_action.size() or not is_instance_valid(node):
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finished()
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return
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index_action = index
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var current_action_object = list_action[index]._start_from_action(node, key, speed)
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if not current_action_object.is_connected("finished", self, "_on_action_object_completed"):
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current_action_object.connect("finished", self, "_on_action_object_completed")
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