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Jessist/addons/godot-action/GDAction/CustomAction/Run/GDActionRun.gd

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2022-06-18 13:05:48 +02:00
class_name GDActionRun extends GDActionInstant
var run_action: GDAction
var on_target: Node
var is_waiting_finished: bool
func _init(action: GDAction, on_target: Node, is_waiting_finished: bool, gd_utils: Node).(gd_utils):
self.run_action = action
self.on_target = on_target
self.is_waiting_finished = is_waiting_finished
func _create_action_node(key: String, node):
return GDActionNodeRun.new(self, key, node)
func _update_key_if_need(key: String) -> String:
return _create_key_by_parent_key(key)
func _run_action(action_node: GDActionNode, delay: float, speed: float):
._run_action(action_node, delay, speed)
action_node.start_run_action(run_action, on_target, is_waiting_finished, delay, speed)
func _prepare_remove_action_node_from_key(key: String):
run_action._remove_action_node_from_parent_key(key)
func _prepare_pause_action_with_key(key):
run_action._pause_action_with_parem_key(key)
func _prepare_resume_action_with_key(key: String):
run_action._resume_action_with_parem_key(key)
func _prepare_cancel_action_with_key(key: String):
run_action._cancel_action_with_parem_key(key)
func _prepare_finish_action_with_key(key: String):
run_action._finish_action_with_parem_key(key)
func reversed() -> GDAction:
return get_script().new(run_action.reversed(), _gd_utils)