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Jessist/addons/godot-action/GDAction/Animating/RotateBy/GDActionRotateBy.gd

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GDScript3
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2022-06-18 13:05:48 +02:00
class_name GDActionRotateBy extends GDActionInterval
var by_angle: float
func _init(by_angle: float, duration: float, gd_utils: Node).(duration, gd_utils):
self.by_angle = by_angle
func _create_action_node(key: String, node):
var action_node = GDActionNodeRotateBy.new(self, key, node)
action_node.time_func = time_func
action_node.ease_func_value = ease_func_value
return action_node
func _run_action(action_node: GDActionNode, delay: float, speed: float):
._run_action(action_node, delay, speed)
action_node.rotate_by(by_angle, duration, delay, speed)
func reversed() -> GDAction:
return get_script().new(-by_angle, duration, _gd_utils)