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Jessist/BugScripts/Player.gd.idkbug

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2022-06-18 13:05:48 +02:00
######################
### Jessist Script ###
######################
# This script is part of Jessist
# Jessist is licensed under GNU GPLv3
#
# This script manages the player object
extends AnimatedSprite
class_name Player
# Animation and code stuff
var developmentVersion = true
var verboseMessages = true
var playerAction = null
var playerFacing = null
# Player information
export var playerJump = 600#*1.5
export var playerJumpActive = false
export var playerJumpCurrent = 0
export var playerSpeed = 175
#export var playerSpeed = 500
export var gravitySpeed = 600
export var currentLevel = 0
export var position_y = 0
export var position_x = 0
export var collectables = 0
export var powerup_speed = false
export var gravityVector = 0
export var moveVector = Vector2(0,0)
export var noGravity = 0
# Cheats
var cheats_fly = false
func _ready():
if not developmentVersion:
verboseMessages = false
print("=> Initializing player object")
playerAction = "STANDING"
playerFacing = "RIGHT"
func _process(delta):
animManager()
cheatManager()
moveVector.x = 0
if cheats_fly:
gravityVector = 0
noGravity = 0
else:
if not noGravity == 0:
print("==> noGravity is at " + String(noGravity))
noGravity -= 1
gravityVector = 0
else:
gravityVector += gravitySpeed * delta
if gravityVector > 1600:
gravityVector = 1600
if verboseMessages:
print("==> gravityVector above 1600, throttling")
inputHandler()
if playerJumpActive:
if playerJumpCurrent >= playerJump:
noGravity = 0
playerJumpActive = false
playerJumpCurrent = 0
else:
if playerJumpCurrent >= 500:
playerJumpCurrent += (playerJump / 2) * delta -2500
else:
playerJumpCurrent += (playerJump / 2) * delta
gravityVector -= playerJumpCurrent
noGravity = 1
moveVector.y += gravityVector
if verboseMessages:
print("==> Current velocity: x" + String(moveVector.x) + " y" + String(moveVector.y))
get_parent().move_and_slide(moveVector,Vector2(0,-1))
func animManager():
if playerFacing == "LEFT":
animation = "WalkingLeft"
elif playerFacing == "RIGHT":
animation = "WalkingRight"
if playerAction == "WALKING" or playerAction == "JUMPING":
playing = true
else:
frame = 0
playing = false
func cheatManager():
if Input.is_action_just_pressed("cheats_fly"):
if cheats_fly:
cheats_fly = false
print("=> CHEATS: cheats_fly is off")
else:
cheats_fly = true
print("=> CHEATS: cheats_fly is on")
func inputHandler():
if Input.is_action_pressed("ui_left"):
if verboseMessages:
print("==> Left pressed")
playerFacing = "LEFT"
playerAction = "WALKING"
moveVector.x = moveVector.x-playerSpeed
elif Input.is_action_pressed("ui_right"):
if verboseMessages:
print("==> Right pressed")
playerFacing = "RIGHT"
playerAction = "WALKING"
moveVector.x = moveVector.x+playerSpeed
elif Input.is_action_just_pressed("ui_up"):
if verboseMessages:
print("==> Up pressed")
if get_parent().is_on_floor():
playerAction = "JUMPING"
playerJumpActive = true
noGravity = 60
else:
playerAction = "STANDING"