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Jessist/Scenes/Modules/EnemySpricky.tscn

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2022-06-18 13:05:48 +02:00
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Images/Gameplay/EnemySprickyF2.png" type="Texture" id=1]
[ext_resource path="res://Images/Gameplay/EnemySpricky.png" type="Texture" id=2]
[ext_resource path="res://Images/Gameplay/EnemySprickyDeath.png" type="Texture" id=3]
[ext_resource path="res://Scripts/EnemySpricky.gd" type="Script" id=4]
[ext_resource path="res://Images/Gameplay/EnemySprickyF3.png" type="Texture" id=5]
[ext_resource path="res://Images/Gameplay/EnemySprickyF4.png" type="Texture" id=6]
[ext_resource path="res://Shaders/offsetshadow.shader" type="Shader" id=7]
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 7 )
shader_param/offset = Vector2( 2, 2 )
shader_param/modulate = Color( 0, 0, 0, 0.4 )
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "Death",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ), ExtResource( 1 ), ExtResource( 5 ), ExtResource( 6 ) ],
"loop": true,
"name": "Walking",
"speed": 20.0
} ]
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 12.395, 10.4 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 10.4, 1.75517 )
[sub_resource type="CapsuleShape2D" id=6]
height = 13.3333
[node name="EnemySpricky" type="KinematicBody2D"]
scale = Vector2( 1.25, 1.25 )
script = ExtResource( 4 )
[node name="EnemySprickySprite" type="AnimatedSprite" parent="."]
material = SubResource( 8 )
frames = SubResource( 1 )
animation = "Walking"
[node name="EnemySprickyShape" type="CollisionShape2D" parent="."]
position = Vector2( -2.00272e-06, 3.595 )
rotation = 1.5708
shape = SubResource( 7 )
[node name="EnemyHitZone" type="Area2D" parent="."]
[node name="Shape" type="CollisionShape2D" parent="EnemyHitZone"]
position = Vector2( 5.24521e-07, -10.2448 )
shape = SubResource( 4 )
[node name="PlayerHitZone" type="Area2D" parent="."]
[node name="Shape" type="CollisionShape2D" parent="PlayerHitZone"]
position = Vector2( 0, 1.11111 )
rotation = 1.5708
shape = SubResource( 6 )
[connection signal="body_entered" from="EnemyHitZone" to="." method="enemyHitZoneEntered"]
[connection signal="body_entered" from="PlayerHitZone" to="." method="playerHitZoneEntered"]