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Jessist/Scenes/Modules/Player.tscn

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2022-06-18 13:05:48 +02:00
[gd_scene load_steps=12 format=2]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=1]
[ext_resource path="res://Images/Gameplay/PlayerHM3.png" type="Texture" id=2]
[ext_resource path="res://Images/Gameplay/PlayerHM1.png" type="Texture" id=3]
[ext_resource path="res://Images/Gameplay/PlayerHM2.png" type="Texture" id=4]
[ext_resource path="res://Images/Gameplay/PlayerH4.png" type="Texture" id=5]
[ext_resource path="res://Shaders/offsetshadow.shader" type="Shader" id=6]
[ext_resource path="res://Images/Gameplay/PlayerHM0.png" type="Texture" id=8]
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 6 )
shader_param/offset = Vector2( 1, 1 )
shader_param/modulate = Color( 0, 0, 0, 0.4 )
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "Jumping",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "Death",
"speed": 5.0
}, {
"frames": [ ExtResource( 8 ), ExtResource( 3 ), ExtResource( 8 ), ExtResource( 4 ) ],
"loop": true,
"name": "Walking",
"speed": 15.0
} ]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 16, 40 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 17.5219, 4.46839 )
[node name="Player" type="KinematicBody2D"]
scale = Vector2( 0.799, 0.799 )
script = ExtResource( 1 )
[node name="PlayerSprite" type="AnimatedSprite" parent="."]
material = SubResource( 5 )
scale = Vector2( 4, 4 )
frames = SubResource( 1 )
animation = "Walking"
[node name="PlayerShape" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
[node name="EnemyHitZone" type="Area2D" parent="."]
[node name="Shape" type="CollisionShape2D" parent="EnemyHitZone"]
position = Vector2( 9.69788e-07, 41.8395 )
shape = SubResource( 4 )
[connection signal="body_entered" from="EnemyHitZone" to="." method="enemyHitZoneEntered"]