[gd_scene load_steps=18 format=2] [ext_resource path="res://Images/Gameplay/TimeletonFDeath.png" type="Texture" id=1] [ext_resource path="res://Images/Gameplay/TimeletonF4.png" type="Texture" id=2] [ext_resource path="res://Images/Gameplay/TimeletonF8.png" type="Texture" id=3] [ext_resource path="res://Images/Gameplay/TimeletonF7.png" type="Texture" id=4] [ext_resource path="res://Images/Gameplay/TimeletonF2.png" type="Texture" id=5] [ext_resource path="res://Images/Gameplay/TimeletonF3.png" type="Texture" id=6] [ext_resource path="res://Images/Gameplay/TimeletonFHit.png" type="Texture" id=7] [ext_resource path="res://Images/Gameplay/TimeletonF5.png" type="Texture" id=8] [ext_resource path="res://Images/Gameplay/TimeletonF6.png" type="Texture" id=9] [ext_resource path="res://Images/Gameplay/TimeletonF1.png" type="Texture" id=10] [ext_resource path="res://Scripts/Timeleton.gd" type="Script" id=11] [ext_resource path="res://Shaders/offsetshadow.shader" type="Shader" id=12] [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 12 ) shader_param/offset = Vector2( 3, 3 ) shader_param/modulate = Color( 0, 0, 0, 0.4 ) [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 10 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 4 ), ExtResource( 3 ) ], "loop": true, "name": "Moving", "speed": 20.0 }, { "frames": [ ExtResource( 7 ) ], "loop": true, "name": "Hit", "speed": 5.0 }, { "frames": [ ExtResource( 1 ) ], "loop": true, "name": "Death", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=2] radius = 12.4 height = 14.0 [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 10, 2.8 ) [sub_resource type="CapsuleShape2D" id=4] radius = 14.8 height = 16.0 [node name="Timeleton" type="KinematicBody2D"] scale = Vector2( 5, 5 ) script = ExtResource( 11 ) [node name="Sprite" type="AnimatedSprite" parent="."] material = SubResource( 5 ) frames = SubResource( 1 ) animation = "Moving" [node name="Shape" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) disabled = true [node name="BossHitZone" type="Area2D" parent="."] [node name="Shape" type="CollisionShape2D" parent="BossHitZone"] position = Vector2( -2.38419e-08, -24.2 ) shape = SubResource( 3 ) [node name="PlayerHitZone" type="Area2D" parent="."] [node name="Shape" type="CollisionShape2D" parent="PlayerHitZone"] position = Vector2( 0, 2.8 ) shape = SubResource( 4 ) [connection signal="body_entered" from="BossHitZone" to="." method="bossHitZoneEntered"] [connection signal="body_entered" from="PlayerHitZone" to="." method="playerHitZoneEntered"]