// Pixel transition shader // Adapted from a shadertoy shader by iJ01 (https://www.shadertoy.com/view/Xl2SRd) shader_type canvas_item; float rand(vec2 co){ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); } void fragment() { vec2 iResolution = 1.0 / SCREEN_PIXEL_SIZE; vec2 uv = FRAGCOORD.xy / iResolution.xy; float resolution = 5.0; vec2 lowresxy = vec2( floor(FRAGCOORD.x / resolution), floor(FRAGCOORD.y / resolution) ); if(sin(TIME) > rand(lowresxy)){ COLOR = vec4(uv,0.5+0.5*sin(5.0 * FRAGCOORD.x),1.0); }else{ COLOR = vec4(0.0,0.0,0.0,1.0); // change to COLOR = vec4(0.0,0.0,0.0,0.0); to make transparent } }