extends AweSplashScreenViewport onready var logo_container := $ViewportContainer/Viewport/AspectNode/LogoContainer onready var logo := $ViewportContainer/Viewport/AspectNode/LogoContainer/Logo onready var info_node := $ViewportContainer/Viewport/AspectNode/InfoNode onready var title_node := $ViewportContainer/Viewport/AspectNode/TitleNode onready var bg_color := $CanvasLayer/ColorRect export(String, FILE) var logo_path = "res://src/demo_collection/zoom/src/logo.png" export(String) var title := "GODOT" export(String) var description := "Game engine" export (float) var duration := 2.0 export (Color) var background_color := Color.black export (Color) var logo_color := Color8(255, 255, 255, 255) export (Color) var font_color := Color.white export (float) var title_font_size := 230 export (float) var description_font_size := 120 var time_appear: float var time_zoom: float const MIN_ZOOM = 1.0 const MAX_ZOOM = 1.1 func get_name() -> String: return "Zoom" func _ready(): ._ready() func config(): time_appear = duration / 3.0 time_zoom = duration _set_shader_f_value("process_value", 0.0) _set_shader_f_value("fade", 0.0) _set_shader_f_value("min_zoom", MIN_ZOOM) _set_shader_f_value("max_zoom", MAX_ZOOM) bg_color.color = background_color logo.texture = load_texture(logo_path) logo.modulate = logo_color var center_point = self.origin_size / 2.0 logo_container.modulate = logo_color logo_container.position = center_point + Vector2(0, -100) logo_container.scale = Vector2(0.8, 0.8) # Config TitleNode title_node.font.size = title_font_size title_node.modulate = font_color title_node.text = title title_node.position = center_point + Vector2(0, 50) # Config InfoNode info_node.font.size = description_font_size info_node.modulate = font_color info_node.text = description info_node.position = center_point + Vector2(0, 225) func play(): config() main_animation() func main_animation(): gd.sequence([ gd.group([ gd.custom_action("update_appear", self, time_appear), gd.custom_action("update_zoom", self, time_zoom), ]), gd.perform("finished_animation", self) ])\ .start(self) func update_appear(_value: float, eased_value: float, _delta: float): _set_shader_f_value("fade", eased_value) func update_zoom(_value: float, eased_value: float, _delta: float): _set_shader_f_value("process_value", eased_value)