extends Node2D onready var settings = $Settings func _ready(): get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D, SceneTree.STRETCH_ASPECT_KEEP, Vector2(1920, 1080)) DialogueManager.connect("dialogue_finished", self, "_on_dialogue_finished") var title = settings.get_editor_value("run_title") var dialogue_resource = load(settings.get_editor_value("run_resource")) DialogueManager.show_example_dialogue_balloon(title, dialogue_resource) ### Signals func _on_dialogue_finished(): get_tree().quit()