class_name GDActionFadeAlphaBy extends GDActionInterval var alpha_value: float func _init(alpha_value: float, duration: float, gd_utils: Node).(duration, gd_utils): self.alpha_value = alpha_value func _create_action_node(key: String, node): var action_node = GDActionNodeFadeAlphaBy.new(self, key, node) action_node.time_func = time_func action_node.ease_func_value = ease_func_value return action_node func _run_action(action_node: GDActionNode, delay: float, speed: float): ._run_action(action_node, delay, speed) action_node.fade_alpha_by(alpha_value, duration, delay, speed) func reversed() -> GDAction: return get_script().new(-alpha_value, duration, _gd_utils)