class_name GDActionRotateBy extends GDActionInterval var by_angle: float func _init(by_angle: float, duration: float, gd_utils: Node).(duration, gd_utils): self.by_angle = by_angle func _create_action_node(key: String, node): var action_node = GDActionNodeRotateBy.new(self, key, node) action_node.time_func = time_func action_node.ease_func_value = ease_func_value return action_node func _run_action(action_node: GDActionNode, delay: float, speed: float): ._run_action(action_node, delay, speed) action_node.rotate_by(by_angle, duration, delay, speed) func reversed() -> GDAction: return get_script().new(-by_angle, duration, _gd_utils)