class_name GDActionRepeat extends GDActionInstant var count: int = 1 var action: GDAction func _init(action: GDAction, count: int, gd_utils: Node).(gd_utils): self.count = count self.action = action func _create_action_node(key: String, node): return GDActionNodeRepeat.new(self, key, node) func _update_key_if_need(key: String) -> String: return _create_key_by_parent_key(key) func _run_action(action_node: GDActionNode, delay: float, speed: float): ._run_action(action_node, delay, speed) action_node.start_repeat(action, count, delay, speed) func _prepare_remove_action_node_from_key(key: String): action._remove_action_node_from_parent_key(key) func _prepare_pause_action_with_key(key): action._pause_action_with_parem_key(key) func _prepare_resume_action_with_key(key: String): action._resume_action_with_parem_key(key) func _prepare_cancel_action_with_key(key: String): action._cancel_action_with_parem_key(key) func _prepare_finish_action_with_key(key: String): action._finish_action_with_parem_key(key) func reversed() -> GDAction: return get_script().new(action.reversed(), _gd_utils)