class_name GDActionNodeRemove extends GDActionNodeInstant func get_class() -> String: return "GDActionNodeRemove" func _init(action, key, node).(action, key, node): pass func _start_action(): node.queue_free() finished() func remove_node(time: float, with_range: float, delay = 0.0, speed = 1.0): self.delay = delay self.speed = speed _reset_value() _run()