class_name GDActionWait extends GDActionInstant var time: float var with_range: float func _init(time: float, with_range: float, gd_utils: Node).(gd_utils): self.time = time self.with_range = with_range func _create_action_node(key: String, node): return GDActionNodeWait.new(self, key, node) func _run_action(action_node: GDActionNode, delay: float, speed: float): ._run_action(action_node, delay, speed) action_node.wait(time, with_range, delay, speed)