; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node2D", "class": "AspectNode", "language": "GDScript", "path": "res://addons/awesome_splash/core/AspectNode.gd" }, { "base": "Node2D", "class": "AweListTextNode", "language": "GDScript", "path": "res://addons/awesome_splash/text_node/AweListTextNode.gd" }, { "base": "Node2D", "class": "AweSplashScreen", "language": "GDScript", "path": "res://addons/awesome_splash/core/AweSplashScreen.gd" }, { "base": "AweSplashScreen", "class": "AweSplashScreenViewport", "language": "GDScript", "path": "res://addons/awesome_splash/core/AweSplashScreenViewport.gd" }, { "base": "Node2D", "class": "AweTextNode", "language": "GDScript", "path": "res://addons/awesome_splash/text_node/AweTextNode.gd" }, { "base": "Node", "class": "AweTimer", "language": "GDScript", "path": "res://addons/awesome_splash/core/AweTimer.gd" }, { "base": "Resource", "class": "CheatCode", "language": "GDScript", "path": "res://addons/CheatCoder/CheatCode.gd" }, { "base": "Node", "class": "CheatCodeListener", "language": "GDScript", "path": "res://addons/CheatCoder/CheatCodeListener.gd" }, { "base": "Resource", "class": "DialogueResource", "language": "GDScript", "path": "res://addons/dialogue_manager/dialogue_resource.gd" }, { "base": "KinematicBody2D", "class": "EnemyElie", "language": "GDScript", "path": "res://Scripts/EnemyElie.gd" }, { "base": "KinematicBody2D", "class": "EnemySpricky", "language": "GDScript", "path": "res://Scripts/EnemySpricky.gd" }, { "base": "Reference", "class": "GDAction", "language": "GDScript", "path": "res://addons/godot-action/Core/GDAction.gd" }, { "base": "GDActionInterval", "class": "GDActionColorize", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/Colorize/GDActionColorize.gd" }, { "base": "GDActionInterval", "class": "GDActionCustomAction", "language": "GDScript", "path": "res://addons/godot-action/GDAction/CustomAction/Custom/GDActionCustomAction.gd" }, { "base": "GDActionInterval", "class": "GDActionFadeAlphaBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/FadeAlphaBy/GDActionFadeAlphaBy.gd" }, { "base": "GDActionInterval", "class": "GDActionFadeAlphaTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/FadeAlphaTo/GDActionFadeAlphaTo.gd" }, { "base": "GDActionInstant", "class": "GDActionGroup", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/Group/GDActionGroup.gd" }, { "base": "GDAction", "class": "GDActionInstant", "language": "GDScript", "path": "res://addons/godot-action/Core/GDActionInstant.gd" }, { "base": "GDAction", "class": "GDActionInterval", "language": "GDScript", "path": "res://addons/godot-action/Core/GDActionInterval.gd" }, { "base": "GDActionInterval", "class": "GDActionMoveBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/MoveBy/GDActionMoveBy.gd" }, { "base": "GDActionInterval", "class": "GDActionMoveTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/MoveTo/GDActionMoveTo.gd" }, { "base": "Node", "class": "GDActionNode", "language": "GDScript", "path": "res://addons/godot-action/Core/GDActionNode.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeColorize", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/Colorize/GDActionNodeColorize.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeCustomAction", "language": "GDScript", "path": "res://addons/godot-action/GDAction/CustomAction/Custom/GDActionNodeCustomAction.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeFadeAlphaBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/FadeAlphaBy/GDActionNodeFadeAlpha.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeFadeAlphaTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/FadeAlphaTo/GDActionNodeFadeAlphaTo.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeGroup", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/Group/GDActionNodeGroup.gd" }, { "base": "GDActionNode", "class": "GDActionNodeInstant", "language": "GDScript", "path": "res://addons/godot-action/Core/GDActionNodeInstant.gd" }, { "base": "GDActionNode", "class": "GDActionNodeInterval", "language": "GDScript", "path": "res://addons/godot-action/Core/GDActionNodeInterval.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeMoveBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/MoveBy/GDActionNodeMoveBy.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeMoveTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/MoveTo/GDActionNodeMoveTo.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodePerform", "language": "GDScript", "path": "res://addons/godot-action/GDAction/CustomAction/Perform/GDActionNodePerform.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeRemove", "language": "GDScript", "path": "res://addons/godot-action/GDAction/RemoveNode/GDActionNodeRemove.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeRepeat", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/Repeat/GDActionNodeRepeat.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeRepeatForever", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/RepeatForever/GDActionNodeRepeatForever.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeRotateBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/RotateBy/GDActionNodeRotateBy.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeRotateTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/RotateTo/GDActionNodeRotateTo.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeRun", "language": "GDScript", "path": "res://addons/godot-action/GDAction/CustomAction/Run/GDActionNodeRun.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeScaleBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/ScaleBy/GDActionNodeScaleBy.gd" }, { "base": "GDActionNodeInterval", "class": "GDActionNodeScaleTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/ScaleTo/GDActionNodeScaleTo.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeSequence", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/Sequence/GDActionNodeSequence.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeVisibility", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Visibility/GDActionNodeVisibility.gd" }, { "base": "GDActionNodeInstant", "class": "GDActionNodeWait", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Wait/GDActionNodeWait.gd" }, { "base": "GDActionInstant", "class": "GDActionPerform", "language": "GDScript", "path": "res://addons/godot-action/GDAction/CustomAction/Perform/GDActionPerform.gd" }, { "base": "GDActionInstant", "class": "GDActionRemove", "language": "GDScript", "path": "res://addons/godot-action/GDAction/RemoveNode/GDActionRemove.gd" }, { "base": "GDActionInstant", "class": "GDActionRepeat", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/Repeat/GDActionRepeat.gd" }, { "base": "GDActionInstant", "class": "GDActionRepeatForever", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/RepeatForever/GDActionRepeatForever.gd" }, { "base": "GDActionInterval", "class": "GDActionRotateBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/RotateBy/GDActionRotateBy.gd" }, { "base": "GDActionInterval", "class": "GDActionRotateTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/RotateTo/GDActionRotateTo.gd" }, { "base": "GDActionInstant", "class": "GDActionRun", "language": "GDScript", "path": "res://addons/godot-action/GDAction/CustomAction/Run/GDActionRun.gd" }, { "base": "GDActionInterval", "class": "GDActionScaleBy", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/ScaleBy/GDActionScaleBy.gd" }, { "base": "GDActionInterval", "class": "GDActionScaleTo", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Animating/ScaleTo/GDActionScaleTo.gd" }, { "base": "GDActionInstant", "class": "GDActionSequence", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Chaining/Sequence/GDActionSequence.gd" }, { "base": "GDActionInstant", "class": "GDActionVisibility", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Visibility/GDActionVisibility.gd" }, { "base": "GDActionInstant", "class": "GDActionWait", "language": "GDScript", "path": "res://addons/godot-action/GDAction/Wait/GDActionWait.gd" }, { "base": "Node", "class": "GDEaseFunc", "language": "GDScript", "path": "res://addons/godot-action/ease_func.gd" }, { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://Scripts/Player.gd" }, { "base": "Node2D", "class": "SplashContainer", "language": "GDScript", "path": "res://addons/awesome_splash/core/SplashContainer.gd" } ] _global_script_class_icons={ "AspectNode": "res://addons/awesome_splash/assets/icon/aspect_node_icon.png", "AweListTextNode": "res://addons/awesome_splash/assets/icon/list_text_node_icon.png", "AweSplashScreen": "res://addons/awesome_splash/assets/icon/splash_screen_icon.png", "AweSplashScreenViewport": "", "AweTextNode": "res://addons/awesome_splash/assets/icon/text_node_icon.png", "AweTimer": "", "CheatCode": "", "CheatCodeListener": "", "DialogueResource": "", "EnemyElie": "", "EnemySpricky": "", "GDAction": "", "GDActionColorize": "", "GDActionCustomAction": "", "GDActionFadeAlphaBy": "", "GDActionFadeAlphaTo": "", "GDActionGroup": "", "GDActionInstant": "", "GDActionInterval": "", "GDActionMoveBy": "", "GDActionMoveTo": "", "GDActionNode": "", "GDActionNodeColorize": "", "GDActionNodeCustomAction": "", "GDActionNodeFadeAlphaBy": "", "GDActionNodeFadeAlphaTo": "", "GDActionNodeGroup": "", "GDActionNodeInstant": "", "GDActionNodeInterval": "", "GDActionNodeMoveBy": "", "GDActionNodeMoveTo": "", "GDActionNodePerform": "", "GDActionNodeRemove": "", "GDActionNodeRepeat": "", "GDActionNodeRepeatForever": "", "GDActionNodeRotateBy": "", "GDActionNodeRotateTo": "", "GDActionNodeRun": "", "GDActionNodeScaleBy": "", "GDActionNodeScaleTo": "", "GDActionNodeSequence": "", "GDActionNodeVisibility": "", "GDActionNodeWait": "", "GDActionPerform": "", "GDActionRemove": "", "GDActionRepeat": "", "GDActionRepeatForever": "", "GDActionRotateBy": "", "GDActionRotateTo": "", "GDActionRun": "", "GDActionScaleBy": "", "GDActionScaleTo": "", "GDActionSequence": "", "GDActionVisibility": "", "GDActionWait": "", "GDEaseFunc": "", "Player": "", "SplashContainer": "res://addons/awesome_splash/assets/icon/splash_container_icon.png" } [application] config/name="Jessist" run/main_scene="res://SplashScreen.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="Jessist" boot_splash/image="res://Images/transparency.png" boot_splash/bg_color=Color( 0.839216, 0.0196078, 0.196078, 1 ) config/icon="res://Images/icon.png" config/windows_native_icon="res://Images/icon.ico" [autoload] gameController="*res://Scripts/GameController.gd" sp="*res://addons/awesome_splash/utils_splash.gd" gd="*res://addons/godot-action/utils_gd_action.tscn" scene_manager="*res://addons/scene_transition/scene_transition_manager.gd" DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd" [debug] settings/crash_handler/message="Please include the message and email it to staropensource@protonmail.com or create a issue at https://staropensource.ddns.net/gitea/staropensource/jessist" [display] window/size/width=1920 window/size/height=1080 window/stretch/mode="2d" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "res://addons/awesome_splash/plugin.cfg", "res://addons/dialogue_manager/plugin.cfg", "res://addons/godot-action/plugin.cfg", "res://addons/godot-krita-importer/plugin.cfg", "res://addons/google_fonts/plugin.cfg", "res://addons/scene_transition/plugin.cfg" ) [global] theme=false custom=false custom_user=false [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/normal_map_invert_y": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } ogg_vorbis={ "loop": false, "loop_offset": 0 } [input] ui_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } ui_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } cheats_fly={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } run={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } cheats_moonjump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } cheats_fastspeed={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } cheats_nokill={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } debug_console={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":60,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } enter={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [network] limits/debugger_stdout/max_chars_per_second=999999 limits/debugger_stdout/max_messages_per_frame=999999 limits/debugger_stdout/max_errors_per_second=999999 limits/debugger_stdout/max_warnings_per_second=999999 [physics] common/enable_pause_aware_picking=true [rendering] misc/lossless_compression/force_png=true environment/default_environment="res://default_env.tres"