[gd_scene load_steps=6 format=2] [ext_resource path="res://Images/Gameplay/Star_highres.png" type="Texture" id=1] [ext_resource path="res://Scripts/StarScript.gd" type="Script" id=2] [ext_resource path="res://Shaders/glow.shader" type="Shader" id=3] [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 3 ) shader_param/radius = 20.0 shader_param/amount = 1.0 [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 538.461, 538.461 ) [node name="Star" type="Sprite"] material = SubResource( 2 ) scale = Vector2( 0.052, 0.052 ) texture = ExtResource( 1 ) script = ExtResource( 2 ) [node name="PlayerHitZone" type="Area2D" parent="."] [node name="Shape" type="CollisionShape2D" parent="PlayerHitZone"] position = Vector2( 5.33003e-05, -7.93751e-05 ) shape = SubResource( 1 ) [connection signal="body_entered" from="PlayerHitZone" to="." method="playerHitZoneEntered"]