class_name GDActionMoveBy extends GDActionInterval var vector: Vector2 func _init(vector: Vector2, duration: float, gd_utils: Node).(duration, gd_utils): self.vector = vector func _create_action_node(key: String, node): var action_node = GDActionNodeMoveBy.new(self, key, node) action_node.time_func = time_func action_node.ease_func_value = ease_func_value return action_node func _run_action(action_node: GDActionNode, delay: float, speed: float): ._run_action(action_node, delay, speed) action_node.move_by(vector, duration, delay, speed) func reversed() -> GDAction: return get_script().new(-vector, duration, _gd_utils)