class_name GDActionMoveTo extends GDActionInterval var x # float or null var y # float or null func _init(x, y, duration: float, gd_utils: Node).(duration, gd_utils): self.x = x self.y = y func _create_action_node(key: String, node): var action_node = GDActionNodeMoveTo.new(self, key, node) action_node.time_func = time_func action_node.ease_func_value = ease_func_value return action_node func _run_action(action_node: GDActionNode, delay: float, speed: float): ._run_action(action_node, delay, speed) action_node.move_to(x, y, duration, delay, speed)