extends Control signal animation_finished func fade_in(): $AnimationPlayer.play("fade_in") func fade_out(): $AnimationPlayer.play("fade_out") func _process(delta): if scene_manager.loading_scene_path: var progress = scene_manager.get_progress() if progress >= 0 : $Control/ProgressBar.value = progress * 100 func _on_AnimationPlayer_animation_finished(anim_name): emit_signal("animation_finished", anim_name)