extends ProgressBar export (int) var hpFull = 0 export (int) var hp = 0 export (float) var hpMulti = 0 var hpFastness = 15 var hpPrev = 0 var inAnimationHp = 0 var inAnimation = false func _ready(): gameController.logCall("BossHealth","_ready",null) value = 1000 func _process(_delta): if inAnimation: if inAnimationHp == (hpMulti * hpPrev): inAnimation = false elif inAnimationHp <= (hpMulti * hpPrev): inAnimation = false inAnimationHp = hpMulti * hpPrev else: inAnimationHp -= hpFastness value = inAnimationHp else: if not hp == hpPrev: inAnimation = true inAnimationHp = value hpPrev = hp $Particles.emitting = true func setHp(shp,shpMulti): hp = shp hpFull = hp hpMulti = shpMulti hpPrev = shp