extends AweSplashScreenViewport onready var logo_container := $ViewportContainer/Viewport/AspectNode/LogoContainer onready var logo := $ViewportContainer/Viewport/AspectNode/LogoContainer/Logo onready var info_node := $ViewportContainer/Viewport/AspectNode/InfoNode onready var title_node := $ViewportContainer/Viewport/AspectNode/TitleNode onready var bg_color := $CanvasLayer/ColorRect export(String, FILE) var logo_path = "res://src/demo_collection/dark/src/logo.png" export(String) var title := "GODOT" export(String) var description := "Game engine" export (float) var duration := 4.0 export (Color) var background_color = Color8(0, 0, 0, 255) export (Color) var vfx_color = Color8(59, 235, 38, 255) export (float) var title_font_size := 230 export (float) var description_font_size := 120 var logo_color = Color8(255, 255, 255, 255) var font_color := Color.white # config shader hologram const HOLOGRAM_VALUE = 0.75 const HOLOGRAM_NOISE = 10.0 const HOLOGRAM_SPEED = 1.0 func get_name() -> String: return "Dark" func _ready(): ._ready() config() func config(): bg_color.color = background_color logo.texture = load_texture(logo_path) logo.modulate = logo_color var center_point = self.origin_size / 2.0 logo_container.modulate = logo_color logo_container.position = center_point + Vector2(0, -100) logo_container.scale = Vector2(0.8, 0.8) # Config TitleNode title_node.font.size = title_font_size title_node.modulate = font_color title_node.text = title title_node.position = center_point + Vector2(0, 50) # Config InfoNode info_node.font.size = description_font_size info_node.modulate = font_color info_node.text = description info_node.position = center_point + Vector2(0, 225) config_shader() logo_container.modulate.a = 0 title_node.modulate.a = 0 info_node.modulate.a = 0 func config_shader(): _set_shader_f_value("hologram_value", HOLOGRAM_VALUE) _set_shader_f_value("hologram_noise_x", HOLOGRAM_NOISE) _set_shader_f_value("hologram_speed", HOLOGRAM_SPEED) _set_shader_color_value("tint_color", vfx_color) func play(): main_animation() func main_animation(): gd.fade_alpha_to(1, 1).with_delay(duration * 0.1).start(logo_container) gd.fade_alpha_to(1, 1).with_delay(duration * 0.25).start(title_node) gd.fade_alpha_to(1, 1).with_delay(duration * 0.4).start(info_node) gd.sequence([ gd.wait(duration), gd.fade_alpha_to(0.0, duration * 0.2), gd.perform("finished_animation", self) # finished and move other screen ])\ .start(self.aspect_node)