class_name GDActionSequence extends GDActionInstant var list_action: Array = [] func _create_action_node(key: String, node): return GDActionNodeSequence.new(self, key, node) func _update_key_if_need(key: String) -> String: return _create_key_by_parent_key(key) func _init(list_action: Array, gd_utils: Node).(gd_utils): self.list_action = list_action func _run_action(action_node: GDActionNode, delay: float, speed: float): ._run_action(action_node, delay, speed) action_node.start_sequence(self.list_action, delay, speed) func _prepare_remove_action_node_from_key(key: String): for action in list_action: action._remove_action_node_from_parent_key(key) func _prepare_pause_action_with_key(key: String): for action in list_action: action._pause_action_with_parem_key(key) func _prepare_resume_action_with_key(key: String): for action in list_action: action._resume_action_with_parem_key(key) func _prepare_cancel_action_with_key(key: String): for action in list_action: action._cancel_action_with_parem_key(key) func _prepare_finish_action_with_key(key: String): for action in list_action: action._finish_action_with_parem_key(key) func reversed() -> GDAction: var list_action_reversed = [] for i in range(list_action.size() - 1, -1, -1): list_action_reversed.append(list_action[i].reversed()) return get_script().new(list_action_reversed, _gd_utils)