33 lines
1.2 KiB
GDScript
33 lines
1.2 KiB
GDScript
## You can download demo splash screen here
|
|
## https://github.com/duongvituan/godot-awesome-splash
|
|
## Import a demo AweSplashScreen you like to your project.
|
|
## Drag and drop it to SplashContainer.
|
|
tool
|
|
extends "res://addons/awesome_splash/core/BaseSplashContainer.gd"
|
|
#class_name SplashContainer, "res://addons/awesome_splash/assets/icon/splash_container_icon.png"
|
|
|
|
|
|
func _ready():
|
|
if not Engine.editor_hint:
|
|
connect("finished_all", self, "_on_finished_all_splash_screen")
|
|
start_play_list_screen()
|
|
|
|
|
|
# Working only for screen type AweSplashScreen and you much set
|
|
# type skip = SKIP_ONE_SCREEN_WHEN_CLICKED or SKIP_ALL_SCREEN_WHEN_CLICKED
|
|
# Todo: update condition skip splash screen: when you click, when you press key...
|
|
func _skip_awe_splash_by_event(event) -> bool:
|
|
return event is InputEventMouseButton \
|
|
and event.pressed \
|
|
and event.button_index == 1
|
|
|
|
|
|
# Todo: move to other screen here:
|
|
func _on_finished_all_splash_screen():
|
|
var background = ResourceLoader.load("res://SplashScreenWhite.tscn").instance()
|
|
get_tree().get_root().add_child(background)
|
|
gameController.switchToMainScreen(true)
|
|
#if move_to_scene != null:
|
|
# get_tree().change_scene_to(move_to_scene)
|
|
#else:
|
|
# push_error("Please set move_to_scene in SplashContainer")
|