49 lines
1 KiB
GDScript
49 lines
1 KiB
GDScript
class_name GDActionNodeRotateTo extends GDActionNodeInterval
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var from_angle: float
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var to_angle: float
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func get_class() -> String:
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return "GDActionNodeRotateTo"
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func _init(action, key, node).(action, key, node):
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pass
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func _update(value: float, eased_value: float, delta: float):
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match node_type:
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NodeType.NODE_2D:
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node.rotation_degrees = lerp(from_angle, to_angle, eased_value)
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NodeType.CONTROL:
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node.rect_rotation = lerp(from_angle, to_angle, eased_value)
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func action_done():
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if not is_instance_valid(node):
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return
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match node_type:
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NodeType.NODE_2D:
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node.rotation_degrees = fmod(node.rotation_degrees, 360.0)
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NodeType.CONTROL:
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node.rect_rotation = fmod(node.rect_rotation, 360.0)
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func rotate_to(to_angle: float, duration: float, delay: float, speed: float):
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self.to_angle = to_angle
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self.duration = duration
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self.delay = delay
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self.speed = speed
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match node_type:
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NodeType.NODE_2D:
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self.from_angle = node.rotation_degrees
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NodeType.CONTROL:
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self.from_angle = node.rect_rotation
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_reset_value()
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_run()
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