41 lines
853 B
GDScript
41 lines
853 B
GDScript
class_name GDActionNodeScaleTo extends GDActionNodeInterval
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var from_scale = Vector2.ZERO
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var to_scale = Vector2.ZERO
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func get_class() -> String:
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return "GDActionNodeScaleTo"
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func _init(action, key, node).(action, key, node):
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pass
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func _update(value: float, eased_value: float, delta: float):
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match node_type:
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NodeType.NODE_2D:
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node.scale = lerp(from_scale, to_scale, eased_value)
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NodeType.CONTROL:
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node.rect_scale = lerp(from_scale, to_scale, eased_value)
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func scale_to(vector_scale: Vector2, duration: float, delay: float, speed: float):
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if duration <= 0.0:
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finished()
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self.to_scale = vector_scale
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self.duration = duration
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self.delay = delay
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self.speed = speed
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match node_type:
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NodeType.NODE_2D:
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self.from_scale = node.scale
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NodeType.CONTROL:
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self.from_scale = node.rect_scale
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_reset_value()
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_run()
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