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Jessist/addons/godot-action/GDAction/Chaining/Group/GDActionNodeGroup.gd
2022-06-18 13:05:48 +02:00

50 lines
1.1 KiB
GDScript

class_name GDActionNodeGroup extends GDActionNodeInstant
var list_action: Array = []
var count_action_finished = 0
func get_class() -> String:
return "GDActionNodeGroup"
func _init(action, key, node).(action, key, node):
pass
func _reset_value():
._reset_value()
count_action_finished = 0
func start_group(list_action: Array, delay: float, speed: float):
self.list_action = list_action
self.delay = delay
self.speed = speed
_reset_value()
_run()
func _start_action():
_run_group(list_action)
func _on_action_object_completed(action_node):
action_node.disconnect("finished", self, "_on_action_object_completed")
count_action_finished += 1
if count_action_finished >= self.list_action.size():
finished()
return
func _run_group(list_action: Array):
if not is_instance_valid(node):
finished()
for action in list_action:
var action_node = action._start_from_action(node, key, speed)
if not action_node.is_connected("finished", self, "_on_action_object_completed"):
action_node.connect("finished", self, "_on_action_object_completed")