51 lines
1.1 KiB
GDScript
51 lines
1.1 KiB
GDScript
class_name GDActionNodeRepeat extends GDActionNodeInstant
|
|
|
|
var number_repeat := 1
|
|
var action_repeat
|
|
var _count_repeat_action := 0
|
|
|
|
|
|
func get_class() -> String:
|
|
return "GDActionNodeRepeat"
|
|
|
|
|
|
func _init(action, key, node).(action, key, node):
|
|
pass
|
|
|
|
|
|
func start_repeat(action_repeat, number_repeat: int, delay: float , speed: float):
|
|
self.action_repeat = action_repeat
|
|
self.number_repeat = number_repeat
|
|
self.delay = delay
|
|
self.speed = speed
|
|
|
|
_reset_value()
|
|
_run()
|
|
|
|
|
|
func _start_action():
|
|
_run_repeat(1)
|
|
|
|
|
|
func _on_action_object_completed(action_node):
|
|
action_node.disconnect("finished", self, "_on_action_object_completed")
|
|
|
|
if _count_repeat_action >= number_repeat:
|
|
finished()
|
|
return
|
|
|
|
_run_repeat(_count_repeat_action + 1)
|
|
|
|
|
|
func _run_repeat(count: int) -> void:
|
|
_count_repeat_action = count
|
|
|
|
if not is_instance_valid(node):
|
|
finished()
|
|
return
|
|
|
|
var action_node = action_repeat._start_from_action(node, key, speed)
|
|
|
|
if not action_node.is_connected("finished", self, "_on_action_object_completed"):
|
|
action_node.connect("finished", self, "_on_action_object_completed")
|
|
|