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Jessist/addons/godot-action/GDAction/Chaining/Repeat/GDActionRepeat.gd
2022-06-18 13:05:48 +02:00

46 lines
1.1 KiB
GDScript

class_name GDActionRepeat extends GDActionInstant
var count: int = 1
var action: GDAction
func _init(action: GDAction, count: int, gd_utils: Node).(gd_utils):
self.count = count
self.action = action
func _create_action_node(key: String, node):
return GDActionNodeRepeat.new(self, key, node)
func _update_key_if_need(key: String) -> String:
return _create_key_by_parent_key(key)
func _run_action(action_node: GDActionNode, delay: float, speed: float):
._run_action(action_node, delay, speed)
action_node.start_repeat(action, count, delay, speed)
func _prepare_remove_action_node_from_key(key: String):
action._remove_action_node_from_parent_key(key)
func _prepare_pause_action_with_key(key):
action._pause_action_with_parem_key(key)
func _prepare_resume_action_with_key(key: String):
action._resume_action_with_parem_key(key)
func _prepare_cancel_action_with_key(key: String):
action._cancel_action_with_parem_key(key)
func _prepare_finish_action_with_key(key: String):
action._finish_action_with_parem_key(key)
func reversed() -> GDAction:
return get_script().new(action.reversed(), _gd_utils)