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Jessist/addons/godot-action/GDAction/Chaining/Sequence/GDActionNodeSequence.gd
2022-06-18 13:05:48 +02:00

48 lines
1.1 KiB
GDScript

class_name GDActionNodeSequence extends GDActionNodeInstant
var index_action: int = 0
var list_action: Array = []
func get_class() -> String:
return "GDActionNodeSequence"
func _init(action, key, node).(action, key, node):
pass
func start_sequence(list_action: Array, delay: float, speed: float):
self.list_action = list_action
self.delay = delay
self.speed = speed
_reset_value()
_run()
func _start_action():
_run_sequence(0)
func _on_action_object_completed(action_node):
action_node.disconnect("finished", self, "_on_action_object_completed")
if index_action >= self.list_action.size() - 1:
finished()
return
_run_sequence(index_action + 1)
func _run_sequence(index: int) -> void:
if index >= list_action.size() or not is_instance_valid(node):
finished()
return
index_action = index
var current_action_object = list_action[index]._start_from_action(node, key, speed)
if not current_action_object.is_connected("finished", self, "_on_action_object_completed"):
current_action_object.connect("finished", self, "_on_action_object_completed")