46 lines
1.1 KiB
GDScript
46 lines
1.1 KiB
GDScript
class_name GDActionNodeRun extends GDActionNodeInstant
|
|
|
|
var run_action
|
|
var on_target: Node
|
|
var is_waiting_finished: bool
|
|
|
|
|
|
func get_class() -> String:
|
|
return "GDActionNodeRun"
|
|
|
|
|
|
func _init(action, key, node).(action, key, node):
|
|
pass
|
|
|
|
|
|
func start_run_action(run_action, on_target: Node, is_waiting_finished: bool, delay: float, speed: float):
|
|
self.run_action = run_action
|
|
self.on_target = on_target
|
|
self.is_waiting_finished = is_waiting_finished
|
|
self.delay = delay
|
|
self.speed = speed
|
|
_reset_value()
|
|
_run()
|
|
|
|
|
|
func _start_action():
|
|
_start_run_action(run_action, on_target, is_waiting_finished)
|
|
|
|
|
|
func _on_action_object_completed(action_node):
|
|
action_node.disconnect("finished", self, "_on_action_object_completed")
|
|
finished()
|
|
|
|
|
|
func _start_run_action(run_action, on_target, is_waiting_finished) -> void:
|
|
if not (is_instance_valid(node) and is_instance_valid(on_target)):
|
|
finished()
|
|
|
|
var action_node = run_action._start_from_action(on_target, key, speed)
|
|
|
|
if not is_waiting_finished:
|
|
finished()
|
|
|
|
if not action_node.is_connected("finished", self, "_on_action_object_completed"):
|
|
action_node.connect("finished", self, "_on_action_object_completed")
|
|
|