17 lines
414 B
GLSL
Executable file
17 lines
414 B
GLSL
Executable file
shader_type canvas_item;
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render_mode blend_mix;
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uniform float radius = 4.0;
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void fragment() {
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vec4 col = texture(TEXTURE, UV);
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vec2 ps = TEXTURE_PIXEL_SIZE;
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col += texture(TEXTURE, UV + vec2(0.0, -radius) * ps);
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col += texture(TEXTURE, UV + vec2(0.0, radius) * ps);
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col += texture(TEXTURE, UV + vec2(-radius, 0.0) * ps);
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col += texture(TEXTURE, UV + vec2(radius, 0.0) * ps);
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col /= 5.0;
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COLOR = col;
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}
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