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Jessist/Splashes/slide/splash_screen.gd
2022-06-18 13:05:48 +02:00

95 lines
2.7 KiB
GDScript

extends AweSplashScreen
onready var logo := $AspectNode/Logo
onready var logo_texture := $AspectNode/Logo/Texture
onready var info_node := $AspectNode/InfoNode
onready var title_node := $AspectNode/TitleNode
onready var background := $CanvasLayer/ColorRect
export(String, FILE) var logo_path = "res://src/demo_collection/slide/icon_color.png"
export(String) var title := "GODOT"
export(String) var description := "Game engine"
export (Color) var background_color = Color8(240, 240, 240, 255)
export (Color) var logo_color = Color8(255, 255, 255, 255)
export (Color) var title_font_color := Color8(56, 57, 58, 255)
export (Color) var description_font_color := Color8(98, 99, 102, 255)
export (float) var title_font_size := 230
export (float) var description_font_size := 120
const DISTANCE_MOVE = 3000
const FADE_LOGO_TIME = 1.0
const FADE_INFO_TIME = 1.0
const CHARACTERS_RUN_TIME = 3.0
const DELAY_TIME_FOR_EACH_CHARACTER = 0.2
func get_name() -> String:
return "Slide"
func _ready():
config()
func play():
start_main_animation()
func config():
background.color = background_color
var center_point = self.origin_size / 2.0
logo_texture.texture = load_texture(logo_path)
logo.position = center_point + Vector2(0, -300)
logo.modulate.a = 0
title_node.font.size = title_font_size
title_node.modulate = title_font_color
title_node.text = title
title_node.position = center_point + Vector2(0, 50)
for char_node in title_node.get_all_text_node():
char_node.position.x -= DISTANCE_MOVE
char_node.modulate.a = 1
info_node.font.size = description_font_size
info_node.modulate = description_font_color
info_node.text = description
info_node.position = center_point + Vector2(0, 250)
info_node.modulate.a = 0
func start_main_animation():
# Animation for logo
gd.sequence([
gd.wait(0.5),
gd.fade_alpha_to(1.0, FADE_LOGO_TIME / 2).with_easing(0.5),
gd.wait(CHARACTERS_RUN_TIME),
gd.fade_alpha_to(0.0, FADE_LOGO_TIME / 2).with_easing(2),
gd.wait(0.3),
gd.perform("finished_animation", self) # finished and move other screen
]).start(logo)
# Animation for charactes GODOT
var delay = FADE_LOGO_TIME / 2
for char_node in title_node.get_reverse_text_node():
make_action_characters_run(delay).start(char_node)
delay += DELAY_TIME_FOR_EACH_CHARACTER
# Animation For Info node
gd.sequence([
gd.wait(FADE_LOGO_TIME + CHARACTERS_RUN_TIME / 3),
gd.fade_alpha_to(1.0, FADE_INFO_TIME / 2).with_easing(0.5),
gd.wait(CHARACTERS_RUN_TIME / 3),
gd.fade_alpha_to(0.0, FADE_INFO_TIME / 2).with_easing(2)
]).start(info_node)
func make_action_characters_run(delay: float) -> GDAction:
return gd.sequence([
gd.wait(delay),
gd.move_by_x(2 * DISTANCE_MOVE, CHARACTERS_RUN_TIME).with_easing(-0.15)
])