246 lines
7.2 KiB
GDScript
246 lines
7.2 KiB
GDScript
tool
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extends TextEdit
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const ChooseTitleDialog = preload("res://addons/dialogue_manager/views/choose_title_dialog.gd")
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signal active_title_changed(title)
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export var _choose_title_dialog := NodePath()
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onready var choose_title_dialog: ChooseTitleDialog = get_node(_choose_title_dialog)
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var active_title_id: int = 0
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var current_goto_title: String = ""
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var current_goto_line: int = -1
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var last_selection_text: String = ""
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var GOTO_ITEM_INDEX = -1
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var CREATE_ITEM_INDEX = -1
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var PICK_ITEM_INDEX = -1
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func _ready() -> void:
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# Set up popup menu
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var menu = get_menu()
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menu.connect("about_to_show", self, "_on_menu_about_to_show")
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menu.connect("index_pressed", self, "_on_menu_index_pressed")
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menu.add_separator()
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menu.add_item("Go to " + current_goto_title, 101, KEY_MASK_CTRL | KEY_MASK_SHIFT | KEY_G)
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GOTO_ITEM_INDEX = menu.get_item_index(101)
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menu.add_item("Create " + current_goto_title, 102, KEY_MASK_CTRL | KEY_MASK_SHIFT | KEY_C)
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CREATE_ITEM_INDEX = menu.get_item_index(102)
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menu.add_icon_item(get_icon("Search", "EditorIcons"), "Choose a jump target...", 103, KEY_MASK_CTRL | KEY_MASK_SHIFT | KEY_SPACE)
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PICK_ITEM_INDEX = menu.get_item_index(103)
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# Set up choose title dialog
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choose_title_dialog.connect("title_chosen", self, "_on_title_chosen")
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# Colors
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var title_color = get_color("accent_color", "Editor")
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var comment_color = get_color("font_color", "Editor")
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comment_color.a = 0.5
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var condition_color = get_color("error_color", "Editor")
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var value_color = get_color("warning_color", "Editor")
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var mutation_color = get_color("success_color", "Editor")
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var goto_color = get_color("accent_color", "Editor")
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goto_color.a = 0.7
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var dialogue_color = get_color("mono_color", "Editor")
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# Title
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add_color_region("~", "~", title_color, true)
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# Comments
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add_color_region("#", "##", comment_color, true)
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# Conditions
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add_keyword_color("if", condition_color)
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add_keyword_color("elif", condition_color)
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add_keyword_color("else", condition_color)
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add_keyword_color("endif", condition_color)
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add_keyword_color("in", condition_color)
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add_keyword_color("and", condition_color)
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add_keyword_color("or", condition_color)
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add_keyword_color("not", condition_color)
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# Values
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add_keyword_color("true", value_color)
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add_keyword_color("false", value_color)
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add_color_override("number_color", value_color)
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add_color_region("\"", "\"", value_color)
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# Mutations
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add_keyword_color("do", mutation_color)
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add_keyword_color("set", mutation_color)
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add_color_override("function_color", mutation_color)
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# Jumps
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add_color_region("=>", "<=", goto_color, true)
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# Dialogue
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add_color_region(": ", "::", dialogue_color, true)
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# Errors
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add_color_override("bookmark_color", Color("ff5555"))
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# General UI
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add_constant_override("line_spacing", 10)
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add_color_override("symbol_color", get_color("font_color", "Editor"))
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add_color_override("font_color", get_color("font_color", "Editor"))
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add_color_override("background_color", get_color("base_color", "Editor"))
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add_color_override("current_line_color", get_color("base_color", "Editor").lightened(0.1))
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add_font_override("font", get_font("source", "EditorFonts"))
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func _gui_input(event):
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if not event is InputEventKey: return
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if not event.is_pressed(): return
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match event.as_text():
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"Control+Shift+G":
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go_to_title(current_goto_title)
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"Control+Shift+C":
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create_title(current_goto_title)
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"Control+Shift+Space":
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choose_title_dialog.choose_a_title(get_titles())
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func insert_bbcode(open_tag: String, close_tag: String = "") -> void:
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if close_tag == "":
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insert_text_at_cursor(open_tag)
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grab_focus()
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else:
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var selected_text = get_selection_text()
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insert_text_at_cursor("%s%s%s" % [open_tag, selected_text, close_tag])
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grab_focus()
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cursor_set_column(cursor_get_column() - close_tag.length())
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func get_titles() -> Array:
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var titles = PoolStringArray([])
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var lines = text.split("\n")
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for line in lines:
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if line.begins_with("~ "):
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titles.append(line.substr(2).strip_edges())
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return titles
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func go_to_title(title: String) -> void:
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var lines = text.split("\n")
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for i in range(0, lines.size()):
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if lines[i].strip_edges() == "~ " + title:
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cursor_set_line(i)
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center_viewport_to_cursor()
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func create_title(title: String) -> void:
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text = text + "\n\n~ " + title + "\n\nCharacter: This is a new node."
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emit_signal("text_changed")
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cursor_set_line(get_line_count() - 1)
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func check_active_title() -> void:
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var line_number = cursor_get_line()
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var lines = text.split("\n")
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# Look at each line above this one to find the next title line
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for i in range(line_number, -1, -1):
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if lines[i].begins_with("~ "):
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emit_signal("active_title_changed", lines[i].replace("~ ", ""))
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active_title_id = i
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break
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func update_current_goto_title() -> void:
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var line_number = cursor_get_line()
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var current_line = get_line(line_number)
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# If we are on a goto line then make a note of the title and the line
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# of the target title (if it exists)
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if "=> " in current_line:
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current_goto_title = current_line.substr(current_line.find("=> ") + 3).strip_edges()
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# Check if title exists
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current_goto_line = -1
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var lines = text.split("\n")
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for i in range(0, lines.size()):
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if lines[i].strip_edges() == "~ " + current_goto_title:
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current_goto_line = i
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break
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# Otherwise just clear it out
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else:
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current_goto_title = ""
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current_goto_line = -1
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### Signals
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func _on_menu_about_to_show():
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update_current_goto_title()
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# Update our special menu items based on what the goto details are
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var menu = get_menu()
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if current_goto_title != "":
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# END is a special title which ends the conversation. It never points
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# to an actual title
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if current_goto_title == "END":
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menu.set_item_text(CREATE_ITEM_INDEX, "Create node")
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menu.set_item_disabled(CREATE_ITEM_INDEX, true)
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menu.set_item_text(GOTO_ITEM_INDEX, "Jump to node")
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menu.set_item_disabled(GOTO_ITEM_INDEX, true)
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# Otherwise we can either go to the title or create it if it doesn't
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# exist.
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else:
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menu.set_item_text(GOTO_ITEM_INDEX, "Jump to " + current_goto_title)
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menu.set_item_disabled(GOTO_ITEM_INDEX, current_goto_line == -1)
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menu.set_item_text(CREATE_ITEM_INDEX, "Create " + current_goto_title)
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menu.set_item_disabled(CREATE_ITEM_INDEX, current_goto_line > -1)
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menu.set_item_disabled(PICK_ITEM_INDEX, false)
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# If we aren't on a goto line then just disable the options
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else:
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menu.set_item_text(GOTO_ITEM_INDEX, "Jump to node")
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menu.set_item_disabled(GOTO_ITEM_INDEX, true)
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menu.set_item_text(CREATE_ITEM_INDEX, "Create node")
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menu.set_item_disabled(CREATE_ITEM_INDEX, true)
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menu.set_item_disabled(PICK_ITEM_INDEX, true)
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func _on_menu_index_pressed(index):
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match index:
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GOTO_ITEM_INDEX:
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go_to_title(current_goto_title)
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CREATE_ITEM_INDEX:
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create_title(current_goto_title)
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PICK_ITEM_INDEX:
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choose_title_dialog.choose_a_title(get_titles())
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func _on_title_chosen(title):
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var cursor_line = cursor_get_line()
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var line: String = get_line(cursor_line)
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line = line.substr(0, line.find("=> ") + 2)
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set_line(cursor_line, line + " " + title)
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current_goto_title = title
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cursor_set_line(cursor_line)
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func _on_CodeEditor_cursor_changed():
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check_active_title()
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update_current_goto_title()
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last_selection_text = get_selection_text()
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func _on_CodeEditor_text_changed():
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check_active_title()
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update_current_goto_title()
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