149 lines
4 KiB
GDScript
149 lines
4 KiB
GDScript
extends AweSplashScreen
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onready var trail_node := $Trail2D
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onready var title_node := $AspectNode/TitleNode
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onready var info_node := $AspectNode/InfoNode
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onready var background := $CanvasLayer/ColorRect
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onready var center_node := $AspectNode/CenterNode
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onready var logo_container := $AspectNode/CenterNode/LogoContainer
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onready var logo := $AspectNode/CenterNode/LogoContainer/Logo
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onready var circle := $AspectNode/CenterNode/LogoContainer/Circle
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onready var small_circle := $AspectNode/CenterNode/LogoContainer/SmallCircle
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export(String, FILE) var logo_path = "res://src/demo_collection/twist/src/logo.png"
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export(String) var title := "GODOT"
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export(String) var description := "Game engine"
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export (Color) var background_color = Color8(0, 0, 0, 255)
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export (Color) var logo_color = Color8(255, 255, 255, 255)
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export (Color) var font_color := Color.white
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export (float) var title_font_size := 230
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export (float) var description_font_size := 120
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const SHAKE_TEXT_TIME = 0.2
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const SPINNY_CIRCE_TIME = 1.5
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const FADE_IN_LOGO_TIME = 0.3
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const DROP_DOWN_LOGO_TIME = 0.3
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const PREPARE_MOVE_OTHER_SCREEN = 0.75
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const USE_SPINNY_CIRCE = true
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const USE_TRAIL_EFFTECT = true
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func get_name() -> String:
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return "Twist"
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func _ready():
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config()
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func play():
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start_main_animation()
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func config():
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background.color = background_color
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var center_point = self.origin_size / 2.0
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center_node.position = center_point + Vector2(0, -300)
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if USE_SPINNY_CIRCE:
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logo_container.position.x = 1500
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logo_container.scale = Vector2(0.5, 0.5)
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logo_container.modulate = logo_color
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logo.texture = load_texture(logo_path)
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logo.modulate.a = 0
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# config title node
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title_node.font.size = title_font_size
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title_node.modulate = font_color
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title_node.text = title
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title_node.position = center_point + Vector2(0, 200)
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title_node.visible = false
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#config info node
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info_node.font.size = description_font_size
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info_node.text = description
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info_node.modulate = font_color
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info_node.position = center_point + Vector2(0, 400)
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info_node.modulate.a = 0
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small_circle.modulate.a = 1
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circle.rect_scale = Vector2(1, 1)
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circle.visible = false
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circle.modulate.a = 1
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if USE_TRAIL_EFFTECT:
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trail_node.draw_on_node = logo_container
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trail_node.modulate = logo_color
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func start_main_animation():
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var center_point = self.origin_size / 2.0
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var spinny_circle_action = gd.sequence([
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gd.perform("begin_draw_trail", trail_node),
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gd.run(gd.move_to_x(0, SPINNY_CIRCE_TIME), logo_container, false),
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gd.rotate_to(360 * 3, SPINNY_CIRCE_TIME),
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gd.perform("end_draw_trail", trail_node)
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])
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var appear_logo_action = gd.sequence([
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gd.perform("fade_logo_animation", self),
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gd.wait(FADE_IN_LOGO_TIME + 0.2),
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gd.move_to(center_point, DROP_DOWN_LOGO_TIME / 3).with_easing(gd.ease_func.ease_in),
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gd.perform("wave_animation", self),
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gd.perform("shake_text_animation", self),
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gd.move_by_y(-100, DROP_DOWN_LOGO_TIME * 2 / 3).with_easing(gd.ease_func.ease_out),
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])
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if USE_SPINNY_CIRCE:
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gd.sequence([
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spinny_circle_action,
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appear_logo_action
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]).start(center_node)
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else:
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appear_logo_action.start(center_node)
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func wave_animation():
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gd.sequence([
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gd.group([
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gd.unhide(),
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gd.scale_to(3.0, FADE_IN_LOGO_TIME).with_easing(gd.ease_func.ease_in),
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gd.fade_alpha_to(0.1, FADE_IN_LOGO_TIME).with_easing(gd.ease_func.ease_in)
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]),
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gd.hide()
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]).start(circle)
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func fade_logo_animation():
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var duration = 0.3
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gd.fade_alpha_to(0, duration).start(small_circle)
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gd.fade_alpha_to(1, duration).start(logo)
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func shake_text_animation():
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gd.sequence([
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gd.unhide(),
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gd.move_by_y(100, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_in),
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gd.move_by_y(-100, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_out)
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]).start(title_node)
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gd.group([
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gd.unhide(),
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gd.sequence([
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gd.move_by_y(50, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_in),
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gd.move_by_y(-50, SHAKE_TEXT_TIME / 2.0).with_easing(gd.ease_func.ease_out),
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gd.wait(PREPARE_MOVE_OTHER_SCREEN),
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gd.perform("finished_animation", self)
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]),
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gd.fade_alpha_to(1, SHAKE_TEXT_TIME)
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]).start(info_node)
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