88 lines
2.3 KiB
GDScript
88 lines
2.3 KiB
GDScript
extends AweSplashScreenViewport
|
|
|
|
onready var logo_container := $ViewportContainer/Viewport/AspectNode/LogoContainer
|
|
onready var logo := $ViewportContainer/Viewport/AspectNode/LogoContainer/Logo
|
|
|
|
onready var info_node := $ViewportContainer/Viewport/AspectNode/InfoNode
|
|
onready var title_node := $ViewportContainer/Viewport/AspectNode/TitleNode
|
|
onready var bg_color := $CanvasLayer/ColorRect
|
|
|
|
export(String, FILE) var logo_path = "res://src/demo_collection/zoom/src/logo.png"
|
|
export(String) var title := "GODOT"
|
|
export(String) var description := "Game engine"
|
|
|
|
export (float) var duration := 2.0
|
|
export (Color) var background_color := Color.black
|
|
|
|
export (Color) var logo_color := Color8(255, 255, 255, 255)
|
|
export (Color) var font_color := Color.white
|
|
export (float) var title_font_size := 230
|
|
export (float) var description_font_size := 120
|
|
|
|
|
|
var time_appear: float
|
|
var time_zoom: float
|
|
|
|
const MIN_ZOOM = 1.0
|
|
const MAX_ZOOM = 1.1
|
|
|
|
|
|
func get_name() -> String:
|
|
return "Zoom"
|
|
|
|
func _ready():
|
|
._ready()
|
|
|
|
|
|
func config():
|
|
time_appear = duration / 3.0
|
|
time_zoom = duration
|
|
|
|
_set_shader_f_value("process_value", 0.0)
|
|
_set_shader_f_value("fade", 0.0)
|
|
_set_shader_f_value("min_zoom", MIN_ZOOM)
|
|
_set_shader_f_value("max_zoom", MAX_ZOOM)
|
|
bg_color.color = background_color
|
|
logo.texture = load_texture(logo_path)
|
|
logo.modulate = logo_color
|
|
|
|
var center_point = self.origin_size / 2.0
|
|
logo_container.modulate = logo_color
|
|
logo_container.position = center_point + Vector2(0, -100)
|
|
logo_container.scale = Vector2(0.8, 0.8)
|
|
|
|
# Config TitleNode
|
|
title_node.font.size = title_font_size
|
|
title_node.modulate = font_color
|
|
title_node.text = title
|
|
title_node.position = center_point + Vector2(0, 50)
|
|
|
|
|
|
# Config InfoNode
|
|
info_node.font.size = description_font_size
|
|
info_node.modulate = font_color
|
|
info_node.text = description
|
|
info_node.position = center_point + Vector2(0, 225)
|
|
|
|
|
|
func play():
|
|
config()
|
|
main_animation()
|
|
|
|
|
|
func main_animation():
|
|
gd.sequence([
|
|
gd.group([
|
|
gd.custom_action("update_appear", self, time_appear),
|
|
gd.custom_action("update_zoom", self, time_zoom),
|
|
]),
|
|
gd.perform("finished_animation", self)
|
|
])\
|
|
.start(self)
|
|
|
|
|
|
func update_appear(_value: float, eased_value: float, _delta: float):
|
|
_set_shader_f_value("fade", eased_value)
|
|
|
|
func update_zoom(_value: float, eased_value: float, _delta: float):
|
|
_set_shader_f_value("process_value", eased_value)
|