125 lines
3.5 KiB
GDScript
125 lines
3.5 KiB
GDScript
extends AweSplashScreen
|
|
|
|
onready var logo_container := $AspectNode/LogoContainer
|
|
onready var logo := $AspectNode/LogoContainer/Logo
|
|
onready var godot_left_eye = $AspectNode/LogoContainer/LeftEye
|
|
onready var godot_right_eye = $AspectNode/LogoContainer/RightEye
|
|
|
|
onready var info_node := $AspectNode/InfoNode
|
|
onready var title_node := $AspectNode/TitleNode
|
|
onready var bg_color := $CanvasLayer/ColorRect
|
|
|
|
|
|
export(String, FILE) var logo_path = "res://src/demo_collection/blink_eye/logo.png"
|
|
export(String) var title := "GODOT"
|
|
export(String) var description := "Game engine"
|
|
|
|
export (Color) var background_color = Color8(0, 204, 189, 255)
|
|
export (Color) var logo_color = Color8(255, 255, 255, 255)
|
|
export (Color) var font_color := Color.white
|
|
export (float) var title_font_size := 230
|
|
export (float) var description_font_size := 120
|
|
|
|
|
|
export (float) var duration := 3.0
|
|
var fade_time_per_character = 0.2
|
|
var text_animation_time = 1.0
|
|
|
|
const SPACE_LOGO_AND_TITLE := 50.0
|
|
|
|
|
|
const FADE_EYE_TIME = 1.0
|
|
const MOVE_TO_LEFT_TIME = 0.2
|
|
|
|
|
|
func get_name() -> String:
|
|
return "Blink Eye"
|
|
|
|
func _ready():
|
|
config()
|
|
|
|
func play():
|
|
main_animation()
|
|
|
|
|
|
func config():
|
|
bg_color.color = background_color
|
|
logo.texture = load_texture(logo_path)
|
|
logo.modulate = logo_color
|
|
godot_left_eye.color = background_color
|
|
godot_left_eye.modulate.a = 1.0
|
|
godot_right_eye.color = background_color
|
|
godot_right_eye.modulate.a = 1.0
|
|
|
|
var center_point = self.origin_size / 2.0
|
|
logo_container.modulate = logo_color
|
|
logo_container.position = center_point + Vector2(0, 50)
|
|
logo_container.scale = Vector2(0.5, 0.5)
|
|
|
|
# Config TitleNode
|
|
title_node.font.size = title_font_size
|
|
title_node.modulate = font_color
|
|
title_node.text = title
|
|
var shift_x = (SPACE_LOGO_AND_TITLE + logo_size()) / 2.0
|
|
title_node.position = center_point + Vector2(shift_x, -50)
|
|
for child in title_node.get_all_text_node():
|
|
child.modulate.a = 0
|
|
|
|
# Config InfoNode
|
|
info_node.font.size = description_font_size
|
|
info_node.modulate = font_color
|
|
info_node.text = description
|
|
info_node.position = center_point + Vector2(0, 130)
|
|
info_node.modulate.a = 0
|
|
|
|
var total_character = title_node.get_all_text_node().size()
|
|
text_animation_time = duration - 0.4 - MOVE_TO_LEFT_TIME - FADE_EYE_TIME
|
|
if total_character == 0:
|
|
total_character = 1.0
|
|
text_animation_time
|
|
|
|
if text_animation_time <= 0:
|
|
text_animation_time = 1.0
|
|
|
|
fade_time_per_character = text_animation_time * 0.6 / total_character
|
|
|
|
|
|
func main_animation():
|
|
var shift_x = (title_node.width + SPACE_LOGO_AND_TITLE) / 2.0
|
|
gd.sequence([
|
|
gd.perform("fade_eye_godot_sprite", self),
|
|
gd.wait(FADE_EYE_TIME + 0.2),
|
|
gd.move_by_x(-shift_x, MOVE_TO_LEFT_TIME),
|
|
gd.wait(0.2),
|
|
gd.perform("show_text_animation", self),
|
|
]).start(logo_container)
|
|
|
|
|
|
func fade_eye_godot_sprite():
|
|
var fade_eye_action = gd.fade_alpha_to(0, FADE_EYE_TIME / 2).with_delay(FADE_EYE_TIME / 2)
|
|
fade_eye_action.start(godot_left_eye)
|
|
fade_eye_action.start(godot_right_eye)
|
|
|
|
|
|
func show_text_animation():
|
|
var delay = 0.0
|
|
var time_fade = fade_time_per_character
|
|
var count = 0.0
|
|
|
|
# Animation Slide Text "Godot"
|
|
for text_node in title_node.get_all_text_node():
|
|
gd.fade_alpha_to(1.0, time_fade).with_delay(delay).start(text_node)
|
|
delay += time_fade
|
|
count += 1.0
|
|
|
|
# Wail show "Godot" finished and start appear info node
|
|
gd.sequence([
|
|
gd.wait(text_animation_time * 0.6),
|
|
gd.fade_alpha_to(1.0, text_animation_time * 0.2),
|
|
gd.wait(text_animation_time * 0.2 + 0.5),
|
|
gd.perform("finished_animation", self)
|
|
]).start(info_node)
|
|
|
|
|
|
func logo_size():
|
|
return 300.0
|