forked from StarOpenSource/Engine
Add Engine.reload method and SHUT_DOWN_FINAL state
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c1a14d343c
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04f8aa360a
1 changed files with 99 additions and 32 deletions
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@ -20,9 +20,9 @@
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package de.staropensource.engine.base
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package de.staropensource.engine.base
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import de.staropensource.engine.base.exception.EngineInitializationFailureException
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import de.staropensource.engine.base.exception.EngineInitializationFailureException
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import de.staropensource.engine.base.logging.Logger
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import de.staropensource.engine.base.utility.Environment
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import de.staropensource.engine.base.utility.Environment
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import de.staropensource.engine.base.utility.FileAccess
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import de.staropensource.engine.base.utility.FileAccess
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import de.staropensource.engine.base.logging.Logger
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import de.staropensource.engine.base.utility.dnihbd.BuildInformation
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import de.staropensource.engine.base.utility.dnihbd.BuildInformation
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/**
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/**
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@ -45,7 +45,7 @@ class Engine private constructor() {
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*
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*
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* @since v1-alpha10
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* @since v1-alpha10
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*/
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*/
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internal val logger: Logger = Logger("engine-core")
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internal val logger: Logger = Logger(channel = "engine-core")
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/**
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/**
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* Contains the state the engine is in.
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* Contains the state the engine is in.
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@ -81,7 +81,7 @@ class Engine private constructor() {
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var info: BuildInformation? = null
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var info: BuildInformation? = null
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// -----> Initialization
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// -----> Lifecycle
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/**
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/**
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* Bootstraps the engine.
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* Bootstraps the engine.
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*
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*
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@ -96,6 +96,7 @@ class Engine private constructor() {
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@JvmStatic
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@JvmStatic
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@Throws(Throwable::class)
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@Throws(Throwable::class)
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private fun bootstrap(): Boolean {
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private fun bootstrap(): Boolean {
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// Check for state
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if (state != State.UNINITIALIZED || bootstrapping != null)
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if (state != State.UNINITIALIZED || bootstrapping != null)
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return true
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return true
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@ -104,6 +105,7 @@ class Engine private constructor() {
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logger.info("Bootstrapping")
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logger.info("Bootstrapping")
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// Run bootstrapping code
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// Run bootstrapping code
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// *none yet*
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bootstrapping = false
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bootstrapping = false
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return true
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return true
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@ -126,19 +128,19 @@ class Engine private constructor() {
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@JvmStatic
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@JvmStatic
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@Throws(EngineInitializationFailureException::class)
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@Throws(EngineInitializationFailureException::class)
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fun initialize() {
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fun initialize() {
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// Abort if initializing, shutting down
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// Check state
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// or the engine has crashed
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if (bootstrapping == true)
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if (
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return
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bootstrapping == true
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when (state) {
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|| state == State.INITIALIZING
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State.INITIALIZING, State.SHUTTING_DOWN, State.SHUT_DOWN_FINAL, State.CRASHED -> return
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|| state == State.SHUTTING_DOWN
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else -> {}
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|| state == State.CRASHED
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}
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) return
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// Bootstrap if not already done so
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// Bootstrap if not already done so
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if (!bootstrap())
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if (!bootstrap())
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return
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return
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// Initialize
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try {
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try {
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state = State.INITIALIZING
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state = State.INITIALIZING
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logger.info("Initializing")
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logger.info("Initializing")
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@ -155,6 +157,40 @@ class Engine private constructor() {
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}
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}
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}
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}
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/**
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* Reloads the engine.
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*
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* The request is ignored if
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* the engine isn't running.
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*
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* @since v1-alpha10
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*/
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@JvmStatic
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fun reload() {
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// Check for state
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if (state != State.INITIALIZED)
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return
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logger.info("Reloading")
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// Run reload code
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// *none yet*
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// Reload subsystems
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logger.verb("Reloading subsystems")
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for (subsystem: Subsystem in subsystems)
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try {
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logger.diag("Reloading subsystem '${subsystem.getName()}' [${subsystem::class.qualifiedName ?: "<anonymous>"}]")
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subsystem.reload()
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} catch (throwable: Throwable) {
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logger.crash(
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"Failed to reload subsystem '${subsystem.getName()}' [${subsystem::class.qualifiedName ?: "<anonymous>"}]",
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throwable = throwable,
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fatal = true
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)
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}
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}
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/**
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/**
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* Shuts the engine down.
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* Shuts the engine down.
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*
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*
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@ -165,14 +201,14 @@ class Engine private constructor() {
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*/
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*/
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@JvmStatic
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@JvmStatic
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fun shutdown() {
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fun shutdown() {
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// Abort if not initialized
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// Check for state
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if (state != State.INITIALIZED)
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if (state != State.INITIALIZED)
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return
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return
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logger.info("Shutting down")
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logger.info("Shutting down")
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// Perform shutdown
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// Perform shutdown
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performShutdown()
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performShutdown(false)
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state = State.SHUT_DOWN
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state = State.SHUT_DOWN
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}
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}
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@ -187,17 +223,17 @@ class Engine private constructor() {
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*/
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*/
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@JvmStatic
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@JvmStatic
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fun shutdownFinal(exitcode: UByte = 0u) {
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fun shutdownFinal(exitcode: UByte = 0u) {
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// Abort if not initialized
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// Check for state
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if (state != State.INITIALIZED)
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if (state != State.INITIALIZED)
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return
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return
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logger.info("Shutting down for good")
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logger.info("Shutting down for good")
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// Perform shutdown
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// Perform shutdown
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performShutdown()
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performShutdown(true)
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state = State.SHUT_DOWN
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state = State.SHUT_DOWN_FINAL
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// Quit application
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// Initiate application shutdown
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EngineConfiguration.shutdownHandler.exit(exitcode)
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EngineConfiguration.shutdownHandler.exit(exitcode)
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}
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}
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@ -209,10 +245,16 @@ class Engine private constructor() {
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*/
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*/
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@JvmStatic
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@JvmStatic
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internal fun shutdownAfterCrash() {
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internal fun shutdownAfterCrash() {
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// Check for state
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when (state) {
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State.UNINITIALIZED, State.SHUTTING_DOWN, State.SHUT_DOWN, State.CRASHED -> return
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else -> {}
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}
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logger.info("Shutting down after having crashed fatally")
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logger.info("Shutting down after having crashed fatally")
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// Perform shutdown
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// Perform shutdown
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performShutdown(crashed = true)
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performShutdown(true, crashed = true)
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state = State.CRASHED
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state = State.CRASHED
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// Quit application
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// Quit application
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@ -225,11 +267,12 @@ class Engine private constructor() {
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* This performs the actual shutdown,
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* This performs the actual shutdown,
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* just without the bloat.
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* just without the bloat.
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*
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*
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* @param final whether this is the last time the engine shuts down. Doesn't actually shut the application down, just changes some messages and does other things
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* @param crashed enables super careful mode to prevent further breakage
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* @param crashed enables super careful mode to prevent further breakage
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* @since v1-alpha10
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* @since v1-alpha10
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*/
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*/
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@JvmStatic
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@JvmStatic
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private fun performShutdown(crashed: Boolean = false) {
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private fun performShutdown(final: Boolean, crashed: Boolean = false) {
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state = State.SHUTTING_DOWN
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state = State.SHUTTING_DOWN
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// Run shutdown code
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// Run shutdown code
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@ -267,40 +310,64 @@ class Engine private constructor() {
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INITIALIZING,
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INITIALIZING,
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/**
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/**
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* Specifies that the engine has fully
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* Specifies that the engine
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* initialized and can be safely used.
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* has fully initialized and
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* can be safely used.
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*
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*
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* @since v1-alpha10
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* @since v1-alpha10
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*/
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*/
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INITIALIZED,
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INITIALIZED,
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/**
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/**
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* Indicates that the engine is in
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* Indicates that the engine
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* the process of shutting down.
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* is in the process of
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* shutting itself down.
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*
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*
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* Many methods are considered
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* Many methods are considered
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* unsafe and should not be called.
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* unsafe and should not be called.
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*
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* @since v1-alpha10
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*/
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*/
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SHUTTING_DOWN,
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SHUTTING_DOWN,
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/**
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/**
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* Indicates that the engine has been shut down.
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* Indicates that the engine has
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* been shut down.
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*
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*
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* This may not be a final state.
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* Many methods are considered
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* unsafe and should not be called.
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*
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* This is not a final state. The
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* engine may be initialized again.
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*
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*
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* @since v1-alpha10
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* @since v1-alpha10
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*/
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*/
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SHUT_DOWN,
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SHUT_DOWN,
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/**
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/**
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* Indicates that the engine has crashed and
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* Indicates that the engine
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* is in a state where further usage is
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* has been shut down for good.
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* HIGHLY discouraged. Any further calls may
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* cause the process or virtual machine to
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* exit with a fatal error.
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*
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*
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* This is a final state. The engine cannot
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* This is a final state. The
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* be initialized again after having crashed.
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* engine cannot be initialized
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* again after having shut down
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* final.
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*
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* @since v1-alpha10
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*/
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SHUT_DOWN_FINAL,
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/**
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* Indicates that the engine has
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* crashed and is in a state
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* where further usage is HIGHLY
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* discouraged. Any further calls
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* may cause the process or
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* virtual machine to exit fatally.
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*
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* This is a final state. The
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* engine cannot be initialized
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* again after having crashed.
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*
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*
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* @since v1-alpha10
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* @since v1-alpha10
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*/
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*/
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