|
ba412cec50
|
Initial rewrite commit (see #17)
|
2024-12-12 23:10:29 +01:00 |
|
|
a45f010196
|
Merge and rename windowing subsystem
|
2024-11-10 20:55:01 +01:00 |
|
|
bed5811b70
|
Add notification subsystem
|
2024-10-15 03:30:55 +02:00 |
|
|
a4224f9c51
|
Fix copyright notice copyright attribution
|
2024-09-27 23:02:16 +02:00 |
|
|
104e378856
|
Move testing infrastructure into separate subproject
|
2024-09-05 01:15:36 +02:00 |
|
|
701f316950
|
Nuke 'graphics', welcome 'windowing'
|
2024-08-20 21:01:39 +02:00 |
|
|
9dc0f549d4
|
Move ANSI-related stuff into 'ansi' module
|
2024-07-29 21:34:10 +02:00 |
|
|
071534eb1c
|
Move common GLFW code to new 'glfw' subsystem
|
2024-07-21 23:19:02 +02:00 |
|
|
d36e36a1d3
|
Forgot to include testapp back
|
2024-07-18 01:25:03 +02:00 |
|
|
bffe68c015
|
Add SubsystemMainClass#getName() & init time stat
|
2024-07-16 14:50:39 +02:00 |
|
|
f5075b9832
|
Plaster copyright notice over everything
|
2024-06-28 01:08:45 +02:00 |
|
|
306c2cd6a6
|
Add OpenGL Graphics API
|
2024-06-11 23:09:27 +02:00 |
|
|
faf51f6c18
|
Add unfinished Vulkan subsystem
It will be for a very long time. Many say that OpenGL is easier to learn, so I'll go with that one first.
|
2024-06-11 23:09:19 +02:00 |
|
|
147455cedd
|
Add WIP graphics subsystem
|
2024-06-11 23:08:03 +02:00 |
|
|
0a6ed79673
|
Add SLF4J Compatibility subsystem
|
2024-06-11 20:01:34 +02:00 |
|
|
f47dd66d88
|
Initial commit
|
2024-06-08 15:33:03 +02:00 |
|