Commit graph

16 commits

Author SHA1 Message Date
ba412cec50
Initial rewrite commit (see #17) 2024-12-12 23:10:29 +01:00
a45f010196
Merge and rename windowing subsystem 2024-11-10 20:55:01 +01:00
bed5811b70
Add notification subsystem 2024-10-15 03:30:55 +02:00
a4224f9c51
Fix copyright notice copyright attribution 2024-09-27 23:02:16 +02:00
104e378856
Move testing infrastructure into separate subproject 2024-09-05 01:15:36 +02:00
701f316950
Nuke 'graphics', welcome 'windowing' 2024-08-20 21:01:39 +02:00
9dc0f549d4
Move ANSI-related stuff into 'ansi' module 2024-07-29 21:34:10 +02:00
071534eb1c
Move common GLFW code to new 'glfw' subsystem 2024-07-21 23:19:02 +02:00
d36e36a1d3
Forgot to include testapp back 2024-07-18 01:25:03 +02:00
bffe68c015
Add SubsystemMainClass#getName() & init time stat 2024-07-16 14:50:39 +02:00
f5075b9832
Plaster copyright notice over everything 2024-06-28 01:08:45 +02:00
306c2cd6a6
Add OpenGL Graphics API 2024-06-11 23:09:27 +02:00
faf51f6c18
Add unfinished Vulkan subsystem
It will be for a very long time. Many say that OpenGL is easier to learn, so I'll go with that one first.
2024-06-11 23:09:19 +02:00
147455cedd
Add WIP graphics subsystem 2024-06-11 23:08:03 +02:00
0a6ed79673
Add SLF4J Compatibility subsystem 2024-06-11 20:01:34 +02:00
f47dd66d88
Initial commit 2024-06-08 15:33:03 +02:00