Commit graph

635 commits

Author SHA1 Message Date
f03563229b
Fix formatting issues in featurerequest.yml 2024-08-18 12:11:12 +02:00
63a896874f
Remove obvious stuff 2024-08-18 12:04:24 +02:00
e95f6c8e71
Remove "Note: " 2024-08-18 12:01:02 +02:00
1bca312745
Add issue and pull request templates 2024-08-18 12:00:24 +02:00
05b9644eba
Set java source and target versions
This commit also introduces a warning when running the engine on a Java version higher than the engine source is on
2024-08-18 10:49:46 +02:00
081ac106f4
DependencyResolver rewrite, likely broken
This seems to work, but it probably has lots of bugs as I can't really test it efficiently. Need to write unit tests for this, aw man...

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
So we back in the mine
Got our pickaxe swinging from side to side
Side-side to side
This task, a grueling one
Hope to find some diamonds tonight, night, night
Diamonds tonight

Heads up
You hear a sound, turn around and look up
Total shock fills your body
Oh, no, it's you again
I can never forget those eyes, eyes, eyes
Eyes-eye-eyes

'Cause, baby, tonight
The creeper's tryna steal all our stuff again
'Cause, baby, tonight
You grab your pick, shoval and bolt again (Bolt again-gain)
And run, run until it's done, done
Until the sun comes up in the morn'
'Cause, baby, tonight
The creeper's tryna steal all our stuff again (Stuff again-gain)

Just when you think you're safe
Overhear some hissing from right behind
Right-right behind
THat's a nice life you have
Shame it's gotta end at this time, time, time
Time-time-time-time

Then your health bar drops and you could use a one-up
Get inside, don't be tardy
So, now you're stuck in there
Half a heart is left, but don't die, die, die
Die-die-die

'Cause, baby, tonight
The creeper's tryna steal all our stuff again
'Cause, baby, tonight
You grab your pick, shovel and bolt again (Bolt again-gain)

(Creepers, you're mine, haha)
Dig up diamonds and craft those diamonds
And make some armor, get it, baby
Go and forge that like you so MLG pro
The sword's made of diamonds, so come at me, bro, huh
Training in your room under the torchlight
Hone that form to get you ready for the big fight
Every single day and the whole night
Creeper's out prowlin', hoo, alright
Look at me, look at you
Take my revenge, that's what I'm gonna do
I'm a warrior, baby, what else is new?
And my blade's gonna tear through you, bring it

'Cause, baby, tonight
The creeper's tryna steal all our stuff again
(Gather your stuff, yeah, let's take back the world)
Yeah, baby, tonight (Haha)
Grab your sword, armor and go (It's on)
Take your revenge (Woo), oh-oh, oh-oh
So fight, fight, like it's the last, last night
Of your life, life, show them your bite (Woo)

'Cause, baby, tonight
The creeper's tryna steal all our stuff again
'Cause, baby, tonight
You grab your pick, shovel and bolt again (Bolt again-gain, woo)
And run, run until it's done, done
Until the sun comes up in the morn'
'Cause, baby, tonight (Come on, swing your sword up high)
The creeper's tryna steal all our stuff again (Come on, jab your sword down low)
(Woo)
2024-08-17 21:57:10 +02:00
72b40613b8
Escape crash message and stacktrace placeholders
This prevents warnings about '<init>' "tags" found in call stacks, or because of unescaped messages.
2024-08-17 21:37:45 +02:00
db52346168
Add check for invalid version strings 2024-08-17 14:09:27 +02:00
e8ec0ed530
Fix EngineInformation#versioningString being invalid 2024-08-17 14:09:03 +02:00
ae8010a271
Update version identifier to v1-alpha4 2024-08-17 14:01:01 +02:00
58b9b268a1
Update DependencyVector
This commit introduces a "Builder" nested class, adds a way to specify which other vector a vector provides and includes a few smaller changes to DependencyVectors.
This commit does not work at the moment as I'm in the process of rewriting the DependencyResolver to work correctly, as it should.
2024-08-17 13:26:12 +02:00
468e206fab
Add QuietLoggerImplementation, which does nothing 2024-08-17 12:42:05 +02:00
8f12e8b0c8
Add InitLogger and startup logging 2024-08-17 12:41:53 +02:00
78b12dee67
Remove duplicate 2024-08-17 11:55:25 +02:00
1713c9c8a8
Finalize ListConverter
after two months, it finally works
2024-08-12 20:51:37 +02:00
949655b020
Bump version to v1-alpha3 2024-08-03 17:13:43 +02:00
747d08d354
Rename git and gradle properties files
Useful in case the application bundles it's own files to avoid engine crashes and file name conflicts
2024-08-03 17:13:01 +02:00
34f61211d3
Fix maven publishing 2024-08-01 03:17:22 +02:00
2fc0f53b5d
Update overview.html & add ANSI theme.css symlink 2024-08-01 03:01:37 +02:00
669be13dfa
Enable publishing for :graphics and :graphics:glfw 2024-08-01 03:00:56 +02:00
30a32cad8c
Update to Gradle 8.9 2024-08-01 02:04:54 +02:00
b2027c8d8e
Remove "v" from version because of Maven versions 2024-08-01 02:02:19 +02:00
9db7f20c2e
Rename PropertyParser -> PropertiesReader 2024-07-31 21:05:09 +02:00
611d4b823e
Update crash content 2024-07-31 15:03:33 +02:00
1a56f42287
Document processCrashContent, add List support 2024-07-31 15:03:00 +02:00
c984974252
Implement logic for logging thread control
The logging thread now automatically starts or shuts down based on EngineConfiguration#optimizeLogging and Engine#state == EngineState.RUNNING
2024-07-31 15:02:29 +02:00
bd70b17236
Add engine state 2024-07-31 15:00:54 +02:00
f0c19010d9
Add ShutdownHandlers 2024-07-31 13:55:35 +02:00
a261d7914e
Update order of SuppressWarnings & other annotations 2024-07-31 04:20:05 +02:00
d406fa0e3d
Add additional newline to {@inheritDoc} multiliners 2024-07-31 04:07:51 +02:00
02001103d6
Align @throws and @param properly 2024-07-31 04:04:24 +02:00
8792813e34
Remove unecessary ReflectionField#invoke() method 2024-07-31 04:03:52 +02:00
5187b37e53
Add missing LogOrigin placeholder 2024-07-31 04:03:25 +02:00
6a821145a6
Fix log formatting 2024-07-31 04:03:01 +02:00
f383261ed9
MASSIVE CODE CHANGE
tl;dr I changed many Javadoc comments, some code, removed dumb or unused stuff and revamped the entire logging infrastructure by yeeting out LogIssuer and CodePart and much, much more
2024-07-31 03:53:44 +02:00
5be690fd38
Update README 2024-07-29 22:45:07 +02:00
9dc0f549d4
Move ANSI-related stuff into 'ansi' module 2024-07-29 21:34:10 +02:00
2d61b027b3
Fix MiscellaneousTest engine crash 2024-07-29 21:21:38 +02:00
3c09713867
Remove Jetbrains Annotations and Lombok deps info 2024-07-29 19:59:03 +02:00
cbf434ed45
Fix unit tests 2024-07-29 19:58:41 +02:00
006283acff
Fix wording 2024-07-27 12:42:34 +02:00
3503d10c44
Remove unecessary class OpenGlMonitor 2024-07-27 03:08:47 +02:00
d4c5b982df
Fix V-Sync rendering
Turns out I did not need the monitor API for that. Just reading glfwSwapInterval's documentation did the job and fixing my existing code did the job.
2024-07-27 02:28:00 +02:00
935bbaf7ce
Add monitor API and add UUIDs 2024-07-27 02:25:10 +02:00
45307ab842
Move a few exceptions from glfw to graphics subsystem 2024-07-26 13:42:00 +02:00
165e57083b
Move Api*Class to separate 'classes.api' package 2024-07-26 13:23:41 +02:00
9c48c3c756
Move continuous render loop to interface (now class) 2024-07-26 13:22:16 +02:00
7f324090c1
Add some 'final's 2024-07-26 13:20:56 +02:00
b529b7a7af
Make continuous render loop work (except V-Sync)
It works quite good now, but it is broken when V-Sync is turned on as it tries to render at the maximum FPS set and does not respect how fast the monitor renders. I first need to implement a monitor API for it to work.
2024-07-26 13:07:17 +02:00
4f9154f5fc
Make V-Sync global 2024-07-26 13:05:44 +02:00