Add more methods to entrypoint.gd
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3 changed files with 31 additions and 2 deletions
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@ -21,5 +21,8 @@ var core: Core
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var logger: CoreLoggerInstance
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var logger: CoreLoggerInstance
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# Required methods
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# Required methods
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func load_resources() -> void: core.logger.crash("PresencodeEntrypoint", "Method load_resources was not overriden")
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func initialize() -> void: core.logger.crash("PresencodeEntrypoint", "Method initialize was not overriden")
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func switch_to_slide(_slide: int) -> void: core.logger.crash("PresencodeEntrypoint", "Method switch_to_slide was not overriden")
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func switch_to_slide(_slide: int) -> void: core.logger.crash("PresencodeEntrypoint", "Method switch_to_slide was not overriden")
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# Optional methods
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func play_animation(_type: PresencodeTypes.AnimationStage, _old_slide: int, _new_slide: int) -> void: pass
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20
src/classes/types.gd
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20
src/classes/types.gd
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@ -0,0 +1,20 @@
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# PRESENCODE SOURCE FILE
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# Copyright (c) 2024 JeremyStarTM & Contributors
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# Licensed under the GNU Affero General Public License v3
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node
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class_name PresencodeTypes
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enum AnimationStage { BEFORE, AFTER }
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@ -232,9 +232,15 @@ func inject_entrypoint() -> void:
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# Instantiate new PresencodeEntrypoint
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# Instantiate new PresencodeEntrypoint
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var entrypoint_node: PresencodeEntrypoint = PresencodeEntrypoint.new()
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var entrypoint_node: PresencodeEntrypoint = PresencodeEntrypoint.new()
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# Give the new node a name and the entrypoint script
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entrypoint_node.name = "Entrypoint"
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entrypoint_node.name = "Entrypoint"
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entrypoint_node.set_script(entrypoint)
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entrypoint_node.set_script(entrypoint)
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# Update variables
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entrypoint_node.core = core
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entrypoint_node.logger = communication.get_source_path("src/" + manifest["entrypoint"])
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# Add to SceneTree
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# Add to SceneTree
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get_tree().root.add_child(entrypoint_node)
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get_tree().root.add_child(entrypoint_node)
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# Execute initialize()
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await entrypoint_node.initialize()
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