From b67f53aca655fd58baa7d7e38b674184166a45ea Mon Sep 17 00:00:00 2001 From: JeremyStarTM Date: Sat, 18 May 2024 19:30:33 +0200 Subject: [PATCH] Make slide switching a bit less verbose --- src/classes/communication.gd | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/classes/communication.gd b/src/classes/communication.gd index 9283e97..32673fb 100644 --- a/src/classes/communication.gd +++ b/src/classes/communication.gd @@ -62,10 +62,8 @@ func _process(_delta: float) -> void: DisplayServer.WindowMode.WINDOW_MODE_WINDOWED: DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_FULLSCREEN) _: DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED) if Input.is_action_just_pressed("navigate_forwards"): - logger.diag("Navigating to next slide") await switch_slide(current_slide + 1) if Input.is_action_just_pressed("navigate_backwards"): - logger.diag("Navigating to previous slide") await switch_slide(current_slide - 1) # +++ slide management +++ @@ -106,7 +104,7 @@ func switch_slide(new_slide: int) -> PresencodeTypes.PresencodeError: return PresencodeTypes.PresencodeError.OK func remove_all_slides() -> void: - logger.verb("Removing all slides") + logger.diag("Removing all slides") for scene in sms.get_scene_collection_list(CoreTypes.SceneType.MAIN): sms.remove_scene(scene.name)