punktdateien/kde/plasma/look-and-feel/Dracula-purple/contents/components/UserDelegate.qml
2024-02-14 21:14:16 +01:00

192 lines
6.9 KiB
QML

/*
* Copyright 2014 David Edmundson <davidedmundson@kde.org>
* Copyright 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
import QtQuick 2.8
import org.kde.plasma.core 2.0 as PlasmaCore
import org.kde.plasma.components 2.0 as PlasmaComponents
Item {
id: wrapper
// If we're using software rendering, draw outlines instead of shadows
// See https://bugs.kde.org/show_bug.cgi?id=398317
readonly property bool softwareRendering: GraphicsInfo.api === GraphicsInfo.Software
property bool isCurrent: true
readonly property var m: model
property string name
property string userName
property string avatarPath
property string iconSource
property bool constrainText: true
property alias nameFontSize: usernameDelegate.font.pointSize
property int fontSize: config.fontSize
signal clicked()
property real faceSize: units.gridUnit * 7
opacity: isCurrent ? 1.0 : 0.5
Behavior on opacity {
OpacityAnimator {
duration: units.longDuration
}
}
// Draw a translucent background circle under the user picture
Rectangle {
anchors.centerIn: imageSource
width: imageSource.width + 2 // Subtract to prevent fringing
height: width
radius: width / 2
gradient: Gradient {
GradientStop { position: 0.0; color: "#A67CF3" }
GradientStop { position: 1.0; color: "#9B79CC" }
}
}
Item {
id: imageSource
anchors {
bottom: usernameDelegate.top
bottomMargin: units.largeSpacing
horizontalCenter: parent.horizontalCenter
}
Behavior on width {
PropertyAnimation {
from: faceSize
duration: units.longDuration;
}
}
width: isCurrent ? faceSize : faceSize - units.largeSpacing
height: width
//Image takes priority, taking a full path to a file, if that doesn't exist we show an icon
Image {
id: face
source: wrapper.avatarPath
sourceSize: Qt.size(faceSize, faceSize)
fillMode: Image.PreserveAspectCrop
anchors.fill: parent
}
PlasmaCore.IconItem {
id: faceIcon
source: iconSource
visible: (face.status == Image.Error || face.status == Image.Null)
anchors.fill: parent
anchors.margins: units.gridUnit * 0.5 // because mockup says so...
colorGroup: PlasmaCore.ColorScope.colorGroup
}
}
ShaderEffect {
anchors {
bottom: usernameDelegate.top
bottomMargin: units.largeSpacing
horizontalCenter: parent.horizontalCenter
}
width: imageSource.width
height: imageSource.height
supportsAtlasTextures: true
property var source: ShaderEffectSource {
sourceItem: imageSource
// software rendering is just a fallback so we can accept not having a rounded avatar here
hideSource: wrapper.GraphicsInfo.api !== GraphicsInfo.Software
live: true // otherwise the user in focus will show a blurred avatar
}
property var colorBorder: "#00000000"
//draw a circle with an antialiased border
//innerRadius = size of the inner circle with contents
//outerRadius = size of the border
//blend = area to blend between two colours
//all sizes are normalised so 0.5 == half the width of the texture
//if copying into another project don't forget to connect themeChanged to update()
//but in SDDM that's a bit pointless
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform lowp sampler2D source;
uniform lowp vec4 colorBorder;
highp float blend = 0.01;
highp float innerRadius = 0.47;
highp float outerRadius = 0.49;
lowp vec4 colorEmpty = vec4(0.0, 0.0, 0.0, 0.0);
void main() {
lowp vec4 colorSource = texture2D(source, qt_TexCoord0.st);
highp vec2 m = qt_TexCoord0 - vec2(0.5, 0.5);
highp float dist = sqrt(m.x * m.x + m.y * m.y);
if (dist < innerRadius)
gl_FragColor = colorSource;
else if (dist < innerRadius + blend)
gl_FragColor = mix(colorSource, colorBorder, ((dist - innerRadius) / blend));
else if (dist < outerRadius)
gl_FragColor = colorBorder;
else if (dist < outerRadius + blend)
gl_FragColor = mix(colorBorder, colorEmpty, ((dist - outerRadius) / blend));
else
gl_FragColor = colorEmpty ;
gl_FragColor = gl_FragColor * qt_Opacity;
}
"
}
PlasmaComponents.Label {
id: usernameDelegate
font.pointSize: Math.max(fontSize + 2,theme.defaultFont.pointSize + 2)
anchors {
bottom: parent.bottom
horizontalCenter: parent.horizontalCenter
}
height: implicitHeight // work around stupid bug in Plasma Components that sets the height
width: constrainText ? parent.width : implicitWidth
text: wrapper.name
style: softwareRendering ? Text.Outline : Text.Normal
styleColor: softwareRendering ? PlasmaCore.ColorScope.backgroundColor : "transparent" //no outline, doesn't matter
elide: Text.ElideRight
horizontalAlignment: Text.AlignHCenter
//make an indication that this has active focus, this only happens when reached with keyboard navigation
font.underline: wrapper.activeFocus
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
onClicked: wrapper.clicked();
}
Accessible.name: name
Accessible.role: Accessible.Button
function accessiblePressAction() { wrapper.clicked() }
}