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CORE-Manager/Manager.gd

218 lines
8.4 KiB
GDScript

###########################################
# CORE Manager #
# Developed by the StarOpenSource Project #
# Licensed under the GNU General Public #
# License version 3 #
###########################################
extends Control
@onready
var action = $Background/Action
@onready
var path = $Background/Path
var path_error = Color.CRIMSON
var path_success = Color.LAWN_GREEN
var branch = "develop"
var versioninfo = {}
func _ready() -> void:
print("Manager -> Checking operating system")
if OS.get_name() == "Windows":
path.text = "C:/Path/to/some/project"
elif OS.get_name() == "Linux" or OS.get_name() == "macOS" or OS.get_name() == "FreeBSD" or OS.get_name() == "NetBSD" or OS.get_name() == "OpenBSD" or OS.get_name() == "BSD":
path.text = "/Path/to/some/project"
else:
print("Manager -> Invalid operating system detected, exiting.")
get_tree().quit(1)
return
print("Manager -> Checking CORE uac information")
check_version()
print("Manager -> Initialized.")
func check_version() -> void:
action.text = "Recieving CORE version information..."
action.disabled = true
path.editable = false
$Background/UpdateUAC.disabled = true
var httpr = HTTPRequest.new()
httpr.name = "UAC Fetcher"
httpr.connect("request_completed",Callable(self,"uac_info"))
add_child(httpr)
var error = httpr.request("https://fs.staropensource.de/uac/core")
if error != OK:
print("Manager -> Failed to recieve CORE uac information: HTTPRequest returned code " + str(error))
action.text = "Failed recieving version information (code " + str(error) + ")"
func uac_info(_result:int,response:int,_headers:PackedStringArray,body:PackedByteArray) -> void:
remove_child(get_children()[1])
if response != 200:
print("Manager -> Failed recieving CORE uac information. HTTPRequest returned response code " + str(response))
action.text = "Failed recieving version information (reponse code " + str(response) + ")"
action.disabled = true
versioninfo = JSON.parse_string(body.get_string_from_utf8())
path.editable = true
$Background/UpdateUAC.disabled = false
path_changed()
func path_changed() -> void:
if path.text.contains("\\"):
path.add_theme_color_override("font_color",path_error)
action.text = "Invalid path. Use / instead of \\."
action.disabled = true
return
if path.text.contains("\n"):
path.add_theme_color_override("font_color",path_error)
action.text = "Invalid path. Newlines are not allowed."
action.disabled = true
return
if !DirAccess.dir_exists_absolute(path.text) or !FileAccess.file_exists(path.text + "/project.godot"):
path.add_theme_color_override("font_color",path_error)
action.text = "Does not exist or is no Godot project"
action.disabled = true
return
path.add_theme_color_override("font_color",path_success)
check_core()
func check_core() -> void:
if !DirAccess.dir_exists_absolute(path.text + "/CORE"):
action.text = "Install"
action.disabled = false
return
if !FileAccess.file_exists(path.text + "/CORE/.coreinfo"):
action.text = "Migrate"
action.disabled = false
return
var info = FileAccess.open(path.text + "/CORE/.coreinfo",FileAccess.READ)
var coreinfo = info.get_as_text()
info.close()
coreinfo = JSON.parse_string(coreinfo)
if coreinfo["version"] < versioninfo[branch]["version"]:
action.text = "Update"
action.disabled = false
return
elif coreinfo["version"] == versioninfo[branch]["version"]:
action.text = "Latest version already installed"
action.disabled = true
return
elif coreinfo["version"] > versioninfo[branch]["version"]:
action.text = "You have a future version of CORE... how?"
action.disabled = true
return
action.text = "You should not be seeing this..."
action.disabled = true
return
func install(triggered_by:int) -> bool:
print("Manager -> Installing CORE")
match(triggered_by):
0:
action.text = "Installing CORE..."
action.disabled = true
path.editable = false
$Background/UpdateUAC.disabled = true
1:
action.text = "Migrating CORE (updating)..."
action.disabled = true
path.editable = false
$Background/UpdateUAC.disabled = true
2:
action.text = "Updating CORE..."
action.disabled = true
path.editable = false
$Background/UpdateUAC.disabled = true
_:
print("Manager -> Invalid triggered_by value")
get_tree().quit(6)
DirAccess.make_dir_recursive_absolute(path.text + "/CORE/")
var url = versioninfo[branch]["download"] + versioninfo[branch]["commit"]
for file in versioninfo[branch]["files"]:
var httpr = HTTPRequest.new()
httpr.name = "Download " + file
httpr.connect("request_completed",Callable(self,"install_file").bind(file,httpr))
add_child(httpr)
var error = httpr.request(url + "/" + file)
if error != OK:
print("Manager -> Failed downloading file \"" + file + "\" (code " + str(error) + ")")
action.text = "Failed downloading \"" + file + "\" (code " + str(error) + ")"
action.disabled = true
return false
DirAccess.copy_absolute(path.text + "/CORE/config.gd.example",path.text + "/CORE/config.gd")
var file = FileAccess.open(path.text + "/project.godot",FileAccess.READ_WRITE)
file.store_string(file.get_as_text() + "\nrun/main_scene=\"res://CORE/coreinit.tscn\"\n[autoload]\nLogger=\"*res://CORE/logger.gd\"\nPreprocessor=\"*res://CORE/preprocessor.gd\"")
file.close()
file = FileAccess.open(path.text + "/CORE/.coreinfo",FileAccess.WRITE)
var file_content = {"version":versioninfo[branch]["version"],"branch":branch,"commit":versioninfo[branch]["commit"]}
file.store_string(JSON.stringify(file_content,"\t",true,true))
return true
func install_file(_result:int,response:int,_headers:PackedStringArray,body:PackedByteArray,filename:String,httpr:HTTPRequest):
print("Manager -> Installing file \"" + filename + "\"")
if response != 200:
print("Manager -> Failed downloading file \"" + filename + "\" (response code " + str(response) + ")")
action.text = "Failed downloading \"" + filename + "\" (response code " + str(response) + ")"
action.disabled = true
var file = FileAccess.open(path.text + "/CORE/" + filename,FileAccess.WRITE)
file.store_buffer(body)
file.close()
remove_child(httpr)
func migrate() -> bool:
print("Manager -> Migrating CORE (aka. reinstalling it)")
var config = false
if FileAccess.file_exists(path.text + "/CORE/config.gd"):
config = true
DirAccess.copy_absolute(path.text + "/CORE/config.gd",path.text + "/config.gd.bak")
DirAccess.remove_absolute(path.text + "/CORE/")
if !install(1): return false
if config:
DirAccess.copy_absolute(path.text + "/config.gd.bak",path.text + "/CORE/config.gd")
DirAccess.remove_absolute(path.text + "/config.gd.bak")
return true
func update() -> bool:
print("Manager -> Updating CORE (aka. reinstalling it)")
var config = false
if FileAccess.file_exists(path.text + "/CORE/config.gd"):
config = true
DirAccess.copy_absolute(path.text + "/CORE/config.gd",path.text + "/config.gd.bak")
DirAccess.remove_absolute(path.text + "/CORE/")
if !install(2): return false
if config:
DirAccess.copy_absolute(path.text + "/config.gd.bak",path.text + "/CORE/config.gd")
DirAccess.remove_absolute(path.text + "/config.gd.bak")
return true
func install_finish(triggered_by:int):
match(triggered_by):
0:
action.text = "Successfully installed CORE"
1:
action.text = "Successfully migrated CORE"
2:
action.text = "Successfully updated CORE"
_:
print("Manager -> Invalid triggered_by value")
get_tree().quit(7)
func action_press() -> void:
match(action.text):
"Install":
if install(0): install_finish(0)
"Migrate":
if migrate(): install_finish(1)
"Update":
if update(): install_finish(2)
_:
action.disabled = true
func _process(_delta) -> void:
# Safety check that should never practically be triggered. Still included for the one KDE guy making kwin rules.
if DisplayServer.window_get_mode() != Window.MODE_WINDOWED and DisplayServer.window_get_mode() != Window.MODE_MINIMIZED:
print("Manager -> Window mode is not WINDOWED or MINIMIZED, setting mode to WINDOWED")
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
DisplayServer.window_set_size(Vector2i(960,540))
@warning_ignore("integer_division")
var pos_x = DisplayServer.screen_get_size(DisplayServer.window_get_current_screen()).x/2-DisplayServer.window_get_size().x/2
@warning_ignore("integer_division")
var pos_y = DisplayServer.screen_get_size(DisplayServer.window_get_current_screen()).y/2-DisplayServer.window_get_size().y/2
DisplayServer.window_set_position(Vector2i(pos_x,pos_y))