Add checks against leftover children and orphan nodes
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1 changed files with 11 additions and 2 deletions
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@ -2,8 +2,8 @@ extends Control
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# Configuration for the configuration
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# Configuration for the configuration
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var config: Node = Node.new()
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var config: Node = Node.new()
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var config_path: String = "res://addons/besseretests_config.gd"
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const config_path: String = "res://addons/besseretests_config.gd"
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var config_keys: Dictionary = {"test_directory": TYPE_STRING}
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const config_keys: Dictionary = { "test_directory": TYPE_STRING }
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# Configuration
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# Configuration
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var config_test_directory: String = "res://tests"
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var config_test_directory: String = "res://tests"
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@ -157,7 +157,16 @@ func lsanitize(message: String) -> String:
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# Terminates the engine
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# Terminates the engine
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func terminate(exit_code: int = 0) -> void:
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func terminate(exit_code: int = 0) -> void:
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config.queue_free()
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config.queue_free()
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check_children()
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check_orphan_nodes()
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linfo("Shutting down...")
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linfo("Shutting down...")
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await get_tree().create_timer(0.25).timeout
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await get_tree().create_timer(0.25).timeout
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queue_free()
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queue_free()
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get_tree().quit(exit_code)
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get_tree().quit(exit_code)
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# Checks
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func check_children() -> void:
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if get_tree().root.get_child_count() != 1: lwarn("There are still '" + str(get_tree().root.get_child_count()-1) + "' children active in the scene tree. Please make sure to call 'remove_child' on them in your tests.")
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func check_orphan_nodes() -> void:
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if Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT) != 4: lwarn("There are still '" + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)) + "' orphan nodes loaded. Please make sure to call 'queue_free' or 'free' on them in your tests.")
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