This commit is contained in:
JeremyStar™ 2024-04-06 14:46:46 +02:00
parent a8080668ba
commit f5ab359c28
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D
11 changed files with 209 additions and 199 deletions

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@ -15,9 +15,9 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Template for CORE modules.
##
## Provides a basic template and a common foundation for building CORE modules.
## Template for CORE modules.[br]
## [br]
## Provides a basic template and a common foundation for building CORE modules.[br]
## It provides common functions and variables used in all CORE modules.
extends Node
class_name CoreBaseModule
@ -30,12 +30,17 @@ var core: Core
## [br]
## Will be set before [method Node._ready]
@onready var logger: CoreBaseModule = core.logger
## Reference to a matching [class CoreLoggerInstance].
var loggeri: CoreLoggerInstance
## Marks a module as fully initialized and ready.
var initialized: bool = false
## CORE's replacement for [method Object._init] and [method Node._ready]
## It's [b]strongly[/b] recommended to initialize your module here.
func _initialize() -> void: initialized = true
## Called when CORE is about to cleanup
## Use this function to free any children
func _cleanup() -> void: pass
## Called by [method Core.apply_configuration].
## This should be used to update your module configuration.
func _pull_config() -> void: pass

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@ -2,9 +2,7 @@
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed in the Public Domain
## The default configuration file for the CORE Framework.
##
## The [code]CoreConfiguration[/code] class holds the Framework's settings.
## The [code]CoreConfiguration[/code] class holds the Framework's settings.[br]
## The default configuration is designed to be usable without any modification.
extends Node
class_name CoreConfiguration

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@ -14,11 +14,12 @@
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Passes [code]origin[/code] for you.
##
## Pretty much a wrapper around CORE's logging implementation.
## CoreLoggerInstance's only job is to save you some effort aka.
## you not needing to pass the [code]origin[/code] argument to each
## Passes [code]origin[/code] for you.[br]
## [br]
## Pretty much a wrapper around CORE's logging implementation.[br]
## CoreLoggerInstance's only job is to save you some effort aka.[br]
## you not needing to pass the [code]origin[/code] argument to each[br]
## and every log call, which is extremely annoying. Thank us later ;)
extends Node
class_name CoreLoggerInstance

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@ -15,15 +15,13 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Types and enums for the CORE Framework.
##
## Contains enums and types shared across the CORE Framework.
extends Node
class_name CoreTypes
## Available version types, following the StarOpenSource Versioning Specification (SOSVS) v1
## Available version types, following the StarOpenSource Versioning Specification (SOSVS) version 1
enum VersionType { RELEASE, RELEASECANDIDATE, BETA, ALPHA }
## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) v1
## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) version 1
enum LoggerLevel { NONE, ERROR, WARN, INFO, VERB, DIAG }
## Available scene types
enum SceneType { NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND }

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@ -23,14 +23,15 @@ extends Node
class_name Core
# Constants
## The release number
const version_release: int = 1
## The release type
## The version number
const version_version: int = 1
## The version type
const version_type: CoreTypes.VersionType = CoreTypes.VersionType.BETA
## The release type number. Resets on every new release and release type.
## The version type number. Resets on every new version and version type.
const version_typerelease: int = 4
# Modules
const modules: Array[String] = [ "logger", "misc", "sms", "logui", "erm", "storage" ]
## Use this to access CORE's logging implementation.
var logger: CoreBaseModule
## Use this to access various useful functions.
@ -40,7 +41,7 @@ var sms: CoreBaseModule
## Use this to access the graphical log. Serves no importance to you (probably).
var logui: CoreBaseModule
## Use this to access CORE's builtin HTTP request maker.
var edl: CoreBaseModule
var erm: CoreBaseModule
## Use this to access configuration and settings files easily.
var storage: CoreBaseModule
@ -72,58 +73,40 @@ func _ready() -> void:
custom_modules_node.name = "Custom Modules"
add_child(custom_modules_node)
# Cleanup
# Particularily useful during testing to cleanup stuff, or if you want to do some stupid stuff with CORE during runtime
func cleanup() -> void:
logger.infof("core", "Cleaning up")
config.queue_free()
var modules_reverse: Array[String] = modules.duplicate()
modules_reverse.reverse()
for module in modules_reverse:
await get(module)._cleanup()
get(module).loggeri.queue_free()
get(module).queue_free()
for module in custom_modules_node.get_children(): unregister_custom_module(module.name)
remove_child(custom_modules_node)
custom_modules_node.queue_free()
queue_free()
# Initialize modules
## Initializes all modules during the first initialization phase.[br]
## [br]
## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
func initialize_modules() -> void:
# Create Nodes
logger = CoreBaseModule.new()
misc = CoreBaseModule.new()
sms = CoreBaseModule.new()
logui = CoreBaseModule.new()
edl = CoreBaseModule.new()
storage = CoreBaseModule.new()
# Set names
logger.name = "Logger"
misc.name = "Misc"
sms.name = "SceneManagementSystem"
logui.name = "LogUI"
edl.name = "EasyDownLoader"
storage.name = "Storage"
# Set scripts
logger.set_script(ResourceLoader.load(basepath + "src/Logger.gd"))
misc.set_script(ResourceLoader.load(basepath + "src/Misc.gd"))
sms.set_script(ResourceLoader.load(basepath + "src/Sms.gd"))
logui.set_script(ResourceLoader.load(basepath + "src/Logui.gd"))
edl.set_script(ResourceLoader.load(basepath + "src/Edl.gd"))
storage.set_script(ResourceLoader.load(basepath + "src/Storage.gd"))
# Set reference to self
logger.core = self
misc.core = self
sms.core = self
logui.core = self
edl.core = self
storage.core = self
# Call _initialize() (workaround as modules cannot access "core" during _init())
logger._initialize()
misc._initialize()
sms._initialize()
logui._initialize()
edl._initialize()
storage._initialize()
for module in modules:
set(module, CoreBaseModule.new())
get(module).name = module
get(module).set_script(load(basepath + "src/" + module + ".gd"))
get(module).core = self
get(module).loggeri = logger.get_instance(basepath.replace("res://", "") + "src/" + module + ".gd")
get(module)._initialize()
# Inject modules into the SceneTree
## Injects CORE's builtin modules into the SceneTree.[br]
## [br]
## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
func inject_modules() -> void:
add_child(logger)
add_child(misc)
add_child(sms)
add_child(logui)
add_child(edl)
add_child(storage)
func inject_modules() -> void: for module in modules: add_child(get(module))
# Wait for all modules to be fully initialized
## Wait for all builtin modules to be fully initialized.[br]
@ -140,12 +123,7 @@ func complete_init(no_success: bool = false) -> void:
modsinit_custom = []
# Check builtin modules
if !logger.initialized: modsinit_builtin.append("logger")
if !misc.initialized: modsinit_builtin.append("misc")
if !sms.initialized: modsinit_builtin.append("sms")
if !logui.initialized: modsinit_builtin.append("logui")
if !edl.initialized: modsinit_builtin.append("edl")
if !storage.initialized: modsinit_builtin.append("storage")
for module in modules: if !get(module).initialized: modsinit_builtin.append(module)
# Check custom modules
for module_name in custom_modules:
@ -154,55 +132,58 @@ func complete_init(no_success: bool = false) -> void:
# Print and sleep
if modsinit_builtin.size() != 0 or modsinit_custom.size() != 0:
print("Waiting for modules to finish initialization:")
if modsinit_builtin.size() != 0:
print(" Builtin: " + str(modsinit_builtin))
if modsinit_custom.size() != 0:
print(" Custom: " + str(modsinit_custom))
if modsinit_builtin.size() != 0: print(" Builtin: " + str(modsinit_builtin))
if modsinit_custom.size() != 0: print(" Custom: " + str(modsinit_custom))
await get_tree().create_timer(1).timeout
# Initialization complete
await get_tree().process_frame
if !no_success: logger.infof("Core", "Initialized CORE successfully")
if !no_success: logger.infof("core", "Initialized CORE successfully")
# Registers a custom module
## Registers a new custom module.
func register_custom_module(module_name: String, module_class: CoreBaseModule) -> bool:
logger.verbf("Core", "Registering new custom module \"" + module_name + "\"")
func register_custom_module(module_name: String, module_origin: String, module_class: CoreBaseModule) -> bool:
logger.verbf("core", "Registering new custom module \"" + module_name + "\"")
if !config.custom_modules:
logger.errorf("Core", "Registering module failed: Custom module support is disabled.")
logger.errorf("core", "Registering module failed: Custom module support is disabled.")
return false
if custom_modules.has(module_name):
logger.errorf("Core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
logger.errorf("core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
return false
logger.diagf("core", "Updating variables")
module_class.name = module_name
logger.diagf("Core", "Updating variables")
module_class.core = self
logger.diagf("Core", "Adding module to SceneTree")
module_class.loggeri = logger.get_instance(module_origin)
logger.diagf("core", "Adding module to SceneTree")
custom_modules_node.add_child(module_class)
logger.diagf("Core", "Merging module with custom_modules")
logger.diagf("core", "Merging module with custom_modules")
custom_modules.merge({ module_name: module_class })
logger.diagf("Core", "Initializing custom module")
logger.diagf("core", "Initializing custom module")
module_class._initialize()
logger.diagf("Core", "Updating custom module configuration")
logger.diagf("core", "Updating custom module configuration")
module_class._pull_config()
return true
# Unregisters a custom module
## Unregisters a custom module, making it no longer function.
func unregister_custom_module(module_name: String) -> void:
logger.verbf("Core", "Unregistering custom module \"" + module_name + "\"")
logger.verbf("core", "Unregistering custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.errorf("Core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
logger.errorf("core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return
custom_modules_node.remove_child(get_custom_module(module_name))
var module: Node = get_custom_module(module_name)
await module._cleanup()
module.loggeri.queue_free()
custom_modules_node.remove_child(module)
custom_modules.erase(module_name)
module.queue_free()
# Returns a custom module
## Returns a loaded custom module for access.
func get_custom_module(module_name: String) -> CoreBaseModule:
logger.diagf("Core", "Getting custom module \"" + module_name + "\"")
logger.diagf("core", "Getting custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.errorf("Core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
logger.errorf("core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return null
return custom_modules[module_name]
@ -210,11 +191,12 @@ func get_custom_module(module_name: String) -> CoreBaseModule:
## Loads a (new) configuration file and applies it to all modules.
func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
var initialized = config != null
if initialized: logger.verbf("Core", "Reloading CORE's configuration")
if initialized: logger.verbf("core", "Reloading CORE's configuration")
if config != null: config.queue_free()
config = new_config
if is_devmode(): # Override configuration in development mode
config.logger_level = CoreTypes.LoggerLevel.VERB
if initialized: logger.verbf("Core", "Overrode configuration (development mode)")
if initialized: logger.verbf("core", "Overrode configuration (development mode)")
if initialized: apply_configuration()
# Call _pull_config() functions
@ -222,20 +204,16 @@ func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new(
## [br]
## [b]NEVER call this yourself unless you know what you are doing![/b]
func apply_configuration() -> void:
logger.verbf("Core", "Applying configuration")
if is_devmode(): logger.warnf("Core", "The CORE Framework is in development mode. Here be dragons!")
if config.headless: logger.warnf("Core", "CORE is in headless mode. Certain modules will not work as expected.")
edl._pull_config()
logger.verbf("core", "Applying configuration")
if is_devmode(): logger.warnf("core", "The CORE Framework is in development mode. Here be dragons!")
if config.headless: logger.warnf("core", "CORE is in headless mode. Certain modules will not work as expected.")
if !config.custom_modules:
logger.verbf("Core", "Removing all custom modules (custom modules support is disabled)")
logger.verbf("core", "Removing all custom modules (custom modules support is disabled)")
for module in custom_modules: unregister_custom_module(module)
logger._pull_config()
misc._pull_config()
sms._pull_config()
logui._pull_config()
for module in modules: get(module)._pull_config()
if config.custom_modules:
for module in custom_modules:
logger.diagf("Core", "Updating configuration for custom module \"" + module.name + "\"")
logger.diagf("core", "Updating configuration for custom module \"" + module.name + "\"")
module._pull_config()
# Return development mode status
@ -254,10 +232,10 @@ func is_devmode() -> bool:
## - [code]%headless%[/code]: Returns the headless mode status
func get_formatted_string(string: String) -> String:
# Version strings
string = string.replace("%release%", str(version_release))
string = string.replace("%release_type%", str(version_typerelease))
string = string.replace("%version%", str(version_version))
string = string.replace("%version_type%", str(version_typerelease))
var semantic_version: Array[int] = get_version_semantic()
string = string.replace("%release_semantic%", str(semantic_version[0]) + "." + str(semantic_version[1]) + "." + str(semantic_version[2]))
string = string.replace("%version_semantic%", str(semantic_version[0]) + "." + str(semantic_version[1]) + "." + str(semantic_version[2]))
match(version_type):
CoreTypes.VersionType.RELEASE:
string = string.replace("%type%", "Release")
@ -271,7 +249,7 @@ func get_formatted_string(string: String) -> String:
CoreTypes.VersionType.ALPHA:
string = string.replace("%type%", "Alpha")
string = string.replace("%type_technical%", "a")
_: await logger.crashf("Core", "Invalid version type " + str(version_type), true)
_: await logger.crashf("core", "Invalid version type " + str(version_type), true)
# Development mode
if is_devmode(): string = string.replace("%devmode%", "Enabled")
else: string = string.replace("%devmode%", "Disabled")
@ -293,7 +271,7 @@ func get_version_semantic() -> Array[int]:
CoreTypes.VersionType.RELEASECANDIDATE: version_type_int = 2
CoreTypes.VersionType.BETA: version_type_int = 1
CoreTypes.VersionType.ALPHA: version_type_int = 0
return [version_release, version_type_int, version_typerelease]
return [version_version, version_type_int, version_typerelease]
# Determines CORE's installation/base path
## Determines CORE's installation/base path[br]

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@ -15,26 +15,33 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## A easy download/request maker.
##
## Allows for awaited and/or batched requests.
## Allows for awaited, batched and oneline requests.
extends CoreBaseModule
var list_queue: Dictionary = {}
var list_active: Dictionary = {}
var list_complete: Dictionary = {}
func _cleanup() -> void:
clean_queue()
clean_completed()
for child in get_children():
if child.is_class("HTTPRequest"):
child.cancel_request()
await get_tree().process_frame
remove_child(child)
func generate_id() -> int:
var id = randi()
if list_queue.has(id) or list_active.has(id): return generate_id()
logger.diagf("Edl", "Generated new download id " + str(id))
logger.diagf("erm", "Generated new download id " + str(id))
return id
func awaited_request(url: String, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Dictionary:
logger.verbf("Edl", "Creating awaited request")
logger.verbf("erm", "Creating awaited request")
var id: int = create_download(url, method, headers, data)
start_download(id, parse_utf8)
logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
var dldata: Dictionary = list_complete[id]
list_complete.erase(id)
@ -49,46 +56,48 @@ func oneline_awaited_request(url: String, return_utf8: bool = true, ignore_http_
else: return dldata["body"]
func batch_awaited_request(urls: PackedStringArray, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Array[Dictionary]:
logger.verbf("Edl", "Creating " + str(urls.size()) + " awaited request(s)")
logger.verbf("erm", "Creating " + str(urls.size()) + " awaited request(s)")
var dldata: Array[Dictionary]= []
for url in urls:
var id: int = create_download(url, method, headers, data)
start_download(id, parse_utf8)
logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
dldata.append(list_complete[id])
list_complete.erase(id)
return dldata
func create_download(url: String, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), body: String = "") -> int:
logger.verbf("Edl", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
logger.verbf("erm", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
var id = generate_id()
list_queue.merge({ id: { "url": url, "method": method, "headers": headers, "body": body } })
return id
func start_download(id: int, parse_utf8: bool) -> void:
logger.verbf("Edl", "Starting request " + str(id))
logger.verbf("erm", "Starting request " + str(id))
list_active.merge({ id: list_queue[id] })
list_queue.erase(id)
logger.diagf("Edl", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
logger.diagf("erm", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
var download: HTTPRequest = HTTPRequest.new()
download.name = "Request #" + str(id)
download.accept_gzip = true
download.use_threads = true
var lambda: Callable = func(result: int, http_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
logger.verbf("Edl", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB")
list_complete.merge({ id: { "result": result, "http_code": http_code, "headers": headers, "body": body, "body_utf8": body.get_string_from_utf8() if !parse_utf8 else "" } })
var lambda: Callable = func(result: int, http_code: int, headers: PackedStringArray, body: PackedByteArray, httprequest: HTTPRequest) -> void:
logger.verbf("erm", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB\nParse body as UTF-8: " + str(parse_utf8))
list_complete.merge({ id: { "result": result, "http_code": http_code, "headers": headers, "body": body, "body_utf8": body.get_string_from_utf8() if parse_utf8 else "" } })
list_active.erase(id)
download.connect("request_completed", lambda)
remove_child(httprequest)
httprequest.queue_free()
download.connect("request_completed", lambda.bind(download))
add_child(download)
download.request(list_active[id]["url"], list_active[id]["headers"], list_active[id]["method"], list_active[id]["body"])
func is_download_complete(id: int) -> bool: return list_complete.has(id)
func clean_queue() -> void:
logger.verbf("Edl", "Cleaning request queue")
logger.verbf("erm", "Cleaning request queue")
list_queue.clear()
func clean_completed() -> void:
logger.verbf("Edl", "Cleaning completed requests")
logger.verbf("erm", "Cleaning completed requests")
list_complete.clear()

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@ -30,8 +30,8 @@ var font_bold: Font
func _initialize() -> void:
# Load fonts into memory
font_normal = ResourceLoader.load(core.basepath + "dist/FiraCode/Regular.ttf")
font_bold = ResourceLoader.load(core.basepath + "dist/FiraCode/Bold.ttf")
font_normal = load(core.basepath + "dist/FiraCode/Regular.ttf")
font_bold = load(core.basepath + "dist/FiraCode/Bold.ttf")
# Create LogUI
background = ColorRect.new()
background.name = "LOGUI"
@ -59,17 +59,12 @@ func _initialize() -> void:
# Mark as initialized
initialized = true
func _pull_config() -> void:
background.visible = !core.config.headless and core.config.logui_enabled
background.color = core.config.logui_background_color
logrtl.add_theme_font_size_override("normal_font_size", core.config.logui_font_size)
logrtl.add_theme_font_size_override("bold_font_size", core.config.logui_font_size)
func _ready() -> void:
# Add to SceneTree
core.sms.add_child(background)
core.sms.move_child(background, 0)
background.add_child(logrtl)
# Hide VScrollBar
var vsbar: VScrollBar = logrtl.get_child(0, true)
vsbar.set_deferred("size", Vector2i(1, 1))
@ -79,9 +74,22 @@ func _ready() -> void:
vsbar.add_theme_stylebox_override("grabber", StyleBoxEmpty.new())
vsbar.add_theme_stylebox_override("grabber_highlight", StyleBoxEmpty.new())
vsbar.add_theme_stylebox_override("grabber_pressed", StyleBoxEmpty.new())
# Connect log_event
logger.connect("log_event", func(allowed: bool, _level: CoreTypes.LoggerLevel, _origin: String, _message: String, format: String) -> void: if allowed: logrtl.text = logrtl.text + format + "\n")
func _cleanup() -> void:
background.remove_child(logrtl)
core.sms.remove_child(background)
logrtl.queue_free()
background.queue_free()
func _pull_config() -> void:
background.visible = !core.config.headless and core.config.logui_enabled
background.color = core.config.logui_background_color
logrtl.add_theme_font_size_override("normal_font_size", core.config.logui_font_size)
logrtl.add_theme_font_size_override("bold_font_size", core.config.logui_font_size)
func _process(_delta: float) -> void:
if !core.config.headless:
var window_size: Vector2i = DisplayServer.window_get_size()

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@ -22,9 +22,10 @@
extends CoreBaseModule
func quit_safely(exitcode: int = 0) -> void:
logger.infof("Misc", "Shutting down (code " + str(exitcode) + ")")
logger.diagf("Misc", "Waiting for log messages to be flushed")
logger.infof("misc", "Shutting down (code " + str(exitcode) + ")")
logger.diagf("misc", "Waiting for log messages to be flushed")
await get_tree().create_timer(0.25).timeout
await core.cleanup()
get_tree().quit(exitcode)
@warning_ignore("integer_division")
@ -48,10 +49,10 @@ func format_stringarray(array: Array[String], item_before: String = "", item_aft
var output: String = ""
if array.size() == 0:
logger.warnf("Misc", "Unable to format a string with a size of 0")
logger.warnf("misc", "Unable to format a string with a size of 0")
return ""
elif array.size() == 1:
logger.warnf("Misc", "Unable to format a string with a size of 1")
logger.warnf("misc", "Unable to format a string with a size of 1")
return array[0]
for item in array:

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@ -21,6 +21,7 @@
extends CoreBaseModule
# Objects
const scene_nodes: Array[String] = ["debug", "cutscene", "menu", "main", "background"]
var scenes_debug: Node = Node.new()
var scenes_cutscene: Node = Node.new()
var scenes_menu: Node = Node.new()
@ -31,33 +32,34 @@ var scenes_background: Node = Node.new()
var scenes: Dictionary = {}
func _initialize() -> void:
scenes_debug.name = "DEBUG"
scenes_cutscene.name = "CUTSCENE"
scenes_menu.name = "MENU"
scenes_main.name = "MAIN"
scenes_background.name = "BACKGROUND"
add_child(scenes_background)
add_child(scenes_main)
add_child(scenes_menu)
add_child(scenes_cutscene)
add_child(scenes_debug)
for scene in scene_nodes:
get("scenes_" + scene).name = scene.to_upper()
add_child(get("scenes_" + scene))
# Mark as initialized
initialized = true
func _cleanup() -> void:
for scene in scene_nodes:
remove_child(get("scenes_" + scene))
get("scenes_" + scene).queue_free()
func _pull_config() -> void:
if core.config.headless:
# Remove all scenes
logger.verbf("Sms", "Removing all scenes (triggered by headless mode)")
if is_inside_tree(): logger.verbf("sms", "Removing all scenes (triggered by headless mode)")
for scene in scenes: remove_scene(scene, true)
# Add a scene to some scene collection
func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
func add_scene(sname: String, sclass: Node, type: CoreTypes.SceneType) -> bool:
if core.config.headless: return false
logger.verbf("Sms", "Adding scene \"" + sname + "\" of type " + str(type))
logger.verbf("sms", "Adding scene \"" + sname + "\" of type " + str(type))
if exists(sname) != CoreTypes.SceneType.NONE:
logger.errorf("Sms", "Scene with name \"" + sname + "\" already exists")
return true
logger.errorf("sms", "Scene with name \"" + sname + "\" already exists")
return false
if typeof(sclass) != TYPE_OBJECT or !sclass.is_class("Node"):
logger.errorf("sms", "Scene class \"" + sname + "\" is not of type Node")
return false
sclass.name = sname
match(type):
CoreTypes.SceneType.DEBUG: scenes_debug.add_child(sclass)
@ -66,27 +68,37 @@ func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
CoreTypes.SceneType.MAIN: scenes_main.add_child(sclass)
CoreTypes.SceneType.BACKGROUND: scenes_background.add_child(sclass)
CoreTypes.SceneType.NONE:
logger.errorf("Sms", "CoreTypes.SceneType.NONE is not a valid scene type")
logger.errorf("sms", "CoreTypes.SceneType.NONE is not a valid scene type")
return false
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
scenes.merge({ sname: { "type": type, "class": sclass } })
return true
# Remove a scene from some scene collection
func remove_scene(sname: String, force_remove: bool = false) -> bool:
if core.config.headless and !force_remove: return false
if force_remove: await logger.crashf("Sms", "force_remove = true is not allowed", true)
logger.verbf("Sms", "Removing scene \"" + sname + "\"")
if force_remove: await logger.crashf("sms", "force_remove = true is not allowed", true)
logger.verbf("sms", "Removing scene \"" + sname + "\"")
match(exists(sname)):
CoreTypes.SceneType.DEBUG: scenes_debug.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.CUTSCENE: scenes_cutscene.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.MENU: scenes_menu.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.MAIN: scenes_main.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.BACKGROUND: scenes_background.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.DEBUG:
scenes_debug.remove_child(scenes[sname]["class"])
scenes[sname]["class"].queue_free()
CoreTypes.SceneType.CUTSCENE:
scenes_cutscene.remove_child(scenes[sname]["class"])
scenes[sname]["class"].queue_free()
CoreTypes.SceneType.MENU:
scenes_menu.remove_child(scenes[sname]["class"])
scenes[sname]["class"].queue_free()
CoreTypes.SceneType.MAIN:
scenes_main.remove_child(scenes[sname]["class"])
scenes[sname]["class"].queue_free()
CoreTypes.SceneType.BACKGROUND:
scenes_background.remove_child(scenes[sname]["class"])
scenes[sname]["class"].queue_free()
CoreTypes.SceneType.NONE:
logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
return false
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
scenes.erase(sname)
return true
@ -99,8 +111,8 @@ func get_scene(sname: String) -> Node:
CoreTypes.SceneType.MENU: return scenes[sname]["class"]
CoreTypes.SceneType.MAIN: return scenes[sname]["class"]
CoreTypes.SceneType.BACKGROUND: return scenes[sname]["class"]
CoreTypes.SceneType.NONE: logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
CoreTypes.SceneType.NONE: logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
return null
# Return a scene collection for scene manipulation
@ -112,8 +124,8 @@ func get_scene_collection(type: CoreTypes.SceneType) -> Node:
CoreTypes.SceneType.MENU: return scenes_menu
CoreTypes.SceneType.MAIN: return scenes_main
CoreTypes.SceneType.BACKGROUND: return scenes_background
CoreTypes.SceneType.NONE: logger.errorf("Sms", "No scene collection was found for CoreTypes.SceneType.NONE")
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
CoreTypes.SceneType.NONE: logger.errorf("sms", "No scene collection was found for CoreTypes.SceneType.NONE")
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
return null
# Return scenes in some scene collection
@ -121,15 +133,15 @@ func get_scene_collection_list(type: CoreTypes.SceneType) -> Array[Node]:
var list: Array[Node] = []
for scene in scenes:
if scenes[scene]["type"] == type:
list.append(scene)
list.append(scenes[scene]["class"])
return list
# Return scene count in some scene collection
func get_scene_collection_count(type: CoreTypes.SceneType) -> int:
var amount: int = 0
for scene in scenes:
if scene[scene]["type"] == type:
amount = amount+1
if scenes[scene]["type"] == type:
amount += 1
return amount
# Return scene existance & scene collection

View file

@ -22,40 +22,40 @@ var storage_location: String = ""
func open_storage(location: String, create_new: bool = true, sanity_check: bool = true, fail_on_sanity_check: bool = false) -> bool:
if is_open:
logger.errorf("Storage", "Failed to open storage: A storage file is already open")
logger.errorf("storage", "Failed to open storage: A storage file is already open")
return false
logger.verbf("Storage", "Opening storage file at \"" + location + "\"")
logger.verbf("storage", "Opening storage file at \"" + location + "\"")
var file: FileAccess
if !FileAccess.file_exists(location):
if create_new:
file = FileAccess.open(location, FileAccess.WRITE)
if file == null:
await logger.crashf("Storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
await logger.crashf("storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
return false
file.store_string("{}")
file.close()
else:
logger.errorf("Storage", "Failed to open storage: create_new is set to false")
logger.errorf("storage", "Failed to open storage: create_new is set to false")
return false
file = FileAccess.open(location, FileAccess.READ)
var storage_temp: Variant = file.get_as_text()
file.close()
storage_temp = JSON.parse_string(storage_temp)
if typeof(storage_temp) != TYPE_DICTIONARY:
logger.errorf("Storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
logger.errorf("storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
return false
if sanity_check:
var check_result: Array[String] = perform_sanity_check(storage_temp)
if check_result.size() != 0:
if fail_on_sanity_check:
logger.errorf("Storage", "Sanity check failed (stopping):")
logger.errorf("storage", "Sanity check failed (stopping):")
for error in check_result:
logger.errorf("Storage", "-> " + error)
logger.errorf("storage", "-> " + error)
return false
else:
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
logger.warnf("storage", "Sanity check failed (continuing anyway):")
for error in check_result:
logger.warnf("Storage", "-> " + error)
logger.warnf("storage", "-> " + error)
storage = storage_temp
storage_location = location
is_open = true
@ -63,90 +63,90 @@ func open_storage(location: String, create_new: bool = true, sanity_check: bool
func close_storage() -> bool:
if !is_open:
logger.errorf("Storage", "Failed to close storage: No storage file is open")
logger.errorf("storage", "Failed to close storage: No storage file is open")
return false
logger.verbf("Storage", "Closing storage file")
logger.verbf("storage", "Closing storage file")
storage = {}
is_open = false
return true
func save_storage() -> bool:
if !is_open:
logger.errorf("Storage", "Failed to save storage: No storage file is open")
logger.errorf("storage", "Failed to save storage: No storage file is open")
return false
var file: FileAccess = FileAccess.open(storage_location, FileAccess.WRITE)
if file == null:
await logger.crashf("Storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
await logger.crashf("storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
return false
logger.diagf("Storage", "Writing storage file to disk")
logger.diagf("storage", "Writing storage file to disk")
file.store_string(JSON.stringify(storage))
file.close()
return true
func nuke_storage(autosave: bool = true) -> bool:
if !is_open:
logger.errorf("Storage", "Failed to nuke storage: No storage file is open")
logger.errorf("storage", "Failed to nuke storage: No storage file is open")
return false
logger.warnf("Storage", "Nuking storage")
logger.warnf("storage", "Nuking storage")
storage = {}
if autosave: save_storage()
return true
func get_key(key: String, default: Variant) -> Variant:
func get_key(key: String, default: Variant = null) -> Variant:
if !is_open:
logger.errorf("Storage", "Failed to get key: No storage file is open")
logger.errorf("storage", "Failed to get key: No storage file is open")
return NAN
logger.diagf("Storage", "Returning storage key \"" + key + "\" (default='" + default + "')")
logger.diagf("storage", "Returning storage key \"" + key + "\" (default='" + str(default) + "')")
return storage.get(key, default)
func set_key(key: String, value: Variant, overwrite: bool = true, autosave: bool = true) -> bool:
if !is_open:
logger.errorf("Storage", "Failed to set key: No storage file is open")
logger.errorf("storage", "Failed to set key: No storage file is open")
return false
logger.diagf("Storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
logger.diagf("storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
storage.merge({key: value}, overwrite)
if autosave: save_storage()
return true
func del_key(key: String, autosave: bool = true) -> bool:
if !is_open:
logger.errof("Storage", "Failed to delete key: No storage file is open")
logger.errof("storage", "Failed to delete key: No storage file is open")
return false
logger.diagf("Storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
logger.diagf("storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
storage.erase(key)
if autosave: save_storage()
return true
func get_dict() -> Dictionary:
if !is_open:
logger.errorf("Storage", "Failed to get dictionary: No storage file is open")
logger.errorf("storage", "Failed to get dictionary: No storage file is open")
return {}
logger.verbf("Storage", "Returning storage dictionary")
logger.verbf("storage", "Returning storage dictionary")
return storage
func save_dict(dict: Dictionary, sanity_check: bool = true, fail_on_sanity_check: bool = false, autosave: bool = true) -> bool:
if !is_open:
logger.errorf("Storage", "Failed to save dictionary: No storage file is open")
logger.errorf("storage", "Failed to save dictionary: No storage file is open")
return false
logger.verbf("Storage", "Saving custom dictionary as storage")
logger.verbf("storage", "Saving custom dictionary as storage")
if sanity_check:
var check_result: Array[String] = perform_sanity_check(dict)
if check_result.size() != 0:
if fail_on_sanity_check:
logger.errorf("Storage", "Sanity check failed (stopping):")
logger.errorf("storage", "Sanity check failed (stopping):")
for error in check_result:
logger.errorf("Storage", "-> " + error)
logger.errorf("storage", "-> " + error)
return false
else:
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
logger.warnf("storage", "Sanity check failed (continuing anyway):")
for error in check_result:
logger.warnf("Storage", "-> " + error)
logger.warnf("storage", "-> " + error)
storage = dict
if autosave: save_storage()
return true
func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
logger.verbf("Storage", "Performing a sanity check on some storage dictionary")
logger.verbf("storage", "Performing a sanity check on some storage dictionary")
var errors: Array[String] = []
for key in storage_check:
if typeof(key) != TYPE_STRING:
@ -155,5 +155,5 @@ func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
if typeof(storage_check[key]) != TYPE_NIL and typeof(storage_check[key]) != TYPE_STRING and typeof(storage_check[key]) != TYPE_INT and typeof(storage_check[key]) != TYPE_FLOAT and typeof(storage_check[key]) != TYPE_BOOL and typeof(storage_check[key]) != TYPE_ARRAY and typeof(storage_check[key]) != TYPE_DICTIONARY:
errors.append("The value of \"" + key + "\" is not null, a string, an integer, a float, boolean, array or dictionary (type '" + type_string(typeof(key)) + "')")
logger.verbf("Storage", "Completed sanity check with " + str(errors.size()) + " errors")
logger.verbf("storage", "Completed sanity check with " + str(errors.size()) + " errors")
return errors